Halo Infinite demo is being recreated in Halo 5 by a fan

(Image credit: Ducain23 / 343 Industries)

 The Halo Infinite demo is being recreated in Halo 5 using the game's Forge tools. 

As spotted by GamesSpot (opens in new tab), streamer Ducain23 has been working on remaking the Halo Infinite (opens in new tab) campaign demo which debuted in the Xbox Game showcase. Streaming the remake of the demo live on Twitch (opens in new tab), you can watch Ducain23 use the Forge tools in Halo 5 to put it together on a map. Using footage of the 8-minute Halo Infinite demo for reference to mirror all of the details of the terrain, it's already looking pretty close to the real thing. 

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The Halo Infinite gameplay premiere (opens in new tab) gave us our first proper look at a little slice of the game in action, which is said to have the "most ambitious" campaign yet. The footage saw Master Chief travelling through a big, open environment, both on foot and in a vehicle, and revealed the famous Halo protagonist will have a grappling hook in his arsenal. Prior to the release of the demo, all we'd seen of the game was cinematic trailers, but this finally gave fans a glimpse of the game in motion. 

Halo fans have been paying homage to the Halo Infinite demo in all manner of creative ways since it was first shown. Last month, a player brought the gameplay footage to life inside Media Molecule's Dreams (opens in new tab). Since Halo has been an Xbox exclusive and only ever released on Xbox and PC, this particular recreation was such a neat and creative way of putting a little bit of Halo action on the PS4. 

Originally set to be a launch title for the Xbox Series X (opens in new tab) that would also launch on Xbox One and PC this Holiday 2020, 343 Industries recently announced that the release date needed to be pushed to 2021 (opens in new tab)

Halo Infinite should close the ring that is Master Chief and Cortana's saga (opens in new tab).

Heather Wald
Senior staff writer

I started out writing for the games section of a student-run website as an undergrad, and continued to write about games in my free time during retail and temp jobs for a number of years. Eventually, I earned an MA in magazine journalism at Cardiff University, and soon after got my first official role in the industry as a content editor for Stuff magazine. After writing about all things tech and games-related, I then did a brief stint as a freelancer before I landed my role as a staff writer here at GamesRadar+. Now I get to write features, previews, and reviews, and when I'm not doing that, you can usually find me lost in any one of the Dragon Age or Mass Effect games, tucking into another delightful indie, or drinking far too much tea for my own good.