Grimm - EXCLUSIVE screens and interview
Climb down the rabbit hole with American McGee for details on his latest stab at twisted fairy tales in our EXCLUSIVE interview
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GR: Many fans felt that Alice would’ve been better suited for consoles due to its control scheme. What do you think about that? How will Grimm’s control compare to Alice?
AM: I agree Alice would have made agreat console game – in fact we were working on a console version when EA made the decision to blacklist Alice because of its “M” rating. A key design goal for Alice, and one of the things that probably made it feel so console-ready, was “simplicity.” For Grimm we’re using similar design philosophies, so chances are good that it’ll translate nicely to console.
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