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Gravity review

Touchy pointer controls make this an exercise in frustration


  • 100 puzzles
  • Cool gravity-based mechanic
  • An extra minigame over DS


  • Pointer controls don't work well
  • Gravity is unrealistically touchy
  • Tiny on-screen text

When we say that this is just like the DS version, we mean exactly like the DS version. Only it%26rsquo;s worse, so not exactly like it. It%26rsquo;s got the same 100 puzzles and the same minigames (there%26rsquo;s an extra one here, but it%26rsquo;s not much cop). If you bought the DS game, you%26rsquo;ve no reason to get this if you%26rsquo;re looking for fresh conundrums.

If you don%26rsquo;t own the DS version but still fancy trying some of Prof Wolff%26rsquo;s %26lsquo;place objects around a level and then watch gravity guide a ball to the exit%26rsquo; challenges, then, er, get the DS version. On Wii, the pointer controls make item-placement staggeringly frustrating, and when the %26lsquo;realistic%26rsquo; (ha!) gravity means objects fall over at the slightest nudge, even steady hands will give up on this before long. And what%26rsquo;s with the tiny on-screen text? It%26rsquo;s like reading through the wrong end of a pair of binoculars.

Apr 15, 2009

More Info


A slim set of gravity based puzzles that is sorely lacking in good physics.

PlatformPC, DS, Wii
US censor ratingEveryone
UK censor rating3+
Release date28 November 2008 (US), 28 November 2008 (UK)