Grand Theft Auto IV demo dissected

Charlie: It'll be a tough line for Rockstar to walk. In Gears, the extreme violence happens to slobbering aliens and beefed up super soldiers. As textured as it is, that still feels like a cartoon world. Here, it will be happening to normal, realistically behaving people in a normal, realistically behaving environment. Commuters, shoppers, cops... on completely familiar and recognizable streets, sidewalks and doorways. Make it too comical and it won't fit in with their believable new world. Make it too visceral and you might turn off even the blood thirstiest action gamers.

Eric: You just brought up a great point, Charlie. I'm curious about the tone of the new game. What I mean by that is, it's a wonderful thing to see Niko break the glass of a car window and then reach in to unlock the door before getting in - he might even have to hot wire it sometimes, they said - but because of this increased realism, certain things from the PS2 series aren't going to work.

Some of the more outlandish characters like O.G Loc's prison lover Freddy from San Andreas or that El Burro dude from GTA III who was obsessed with donkey porn - I'm thinking they'd feel odd and out of place here, like cartoon characters in a real-world setting. And things like the jet pack absolutely wouldn't work - which is probably why they told us it wouldn't be returning. I'm eager to see how that all works out. I can't imagine they'll abandon humor and parody completely, but I'm betting it'll get more subtle.

Mikel: This might be a good place to mention that Rockstar told us point blank that none of the characters from previous GTAs will return for GTA IV. Not even Lazlow. They went so far as to say that all those characters were "dead," because their stories had already been told in full - although I don't know if the fanboys should take that literally just yet.