Getting Fallout 4? Here's everything you need to know

Fallout 4 will be out in just over a month, which means it is now socially acceptable to orient all aspects of your life around it. Bethesda has published a list of important release information to keep in mind; all it's missing are phone numbers for a babysitter and pizza delivery.

Assuming you're buying Fallout 4 digitally, the game will be playable at 12:01 a.m. local time on November 10, or Eastern Time for all US vault dwellers - which means Pacific folks can start playing at 9:01 p.m. on November 9. Fallout 4 will take up anywhere from 28 to 35GB on consoles depending on territory and languages (it does have more dialogue than Skyrim and Fallout 3 put together), so make sure you allot some space ahead of time.

If one glowing screen isn't enough for you, the Pip-Boy companion app will also be released alongside Fallout 4. Those much-sought-after Fallout 4 Pip-Boy editions will include pre-made foam inserts for iPhone 6/6S, iPhone 5/5S, iPhone 4/4S, Samsung Galaxy S5, Samsung Galaxy S4, and Samsung Galaxy S3, along with a customizable insert. Just don't expect it to fit massive phablets - it is supposed to look like an actual Pip-Boy, not an iPad Mini molded to your arm.

And for all the PC Sole Survivors out there, here are Fallout 4's system requirements:

Recommended:
Windows 7/8/10 (64-bit OS required)
Intel Core i7 4790 3.6 GHz/AMD FX-9590 4.7 GHz or equivalent
8 GB RAM
30 GB free HDD space
NVIDIA GTX 780 3GB/AMD Radeon R9 290X 4GB or equivalent

Minimum:
Windows 7/8/10 (64-bit OS required)
Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
8 GB RAM
30 GB free HDD space
NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent

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Connor Sheridan

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.