Original Tomb Raider devs didn't love how Lara Croft was "sexualized" in marketing: "I think it went a bit too far"
The devs themselves turned their "almost androgynous" hero into the Lara Croft we know, but the marketing "showed a lack of imagination by oversexualising her"
Lara Croft was once gaming's biggest sex symbol, but it wasn't always meant to be that way. The original Tomb Raider devs first envisioned their hero as a more realistic and androgynous woman before settling on the Lara we'd eventually know. But even though the devs at Core Design turned Lara Croft into a polygonal hourglass, they still weren't thrilled to see publisher Eidos lean into a sex-first marketing strategy.
"Lara was originally Latina and her appearance was more realistic, almost androgynous," co-creator and lead programmer Paul Douglas tells The Guardian. "We felt that more stylised movement would play better, so her physique changed to reflect that." Lara's origins as a Latin American character called Laura Cruz are well documented, but much of the Cruz concept art that's surfaced over the years still depicts her with exaggerated hips and a bare midriff.
The common wisdom among publishers at the time was that "a female character will never sell," as Douglas puts it. But even if Eidos initially saw Lara as a marketing liability, that quickly changed. She was put front and center in the marketing for the first Tomb Raider game, and by the time the sequels came around, Eidos was happily releasing pin-up style renders of the character in increasingly suggestive stages of undress.
"The marketability of Lara thrust Tomb Raider into the stratosphere," Douglas says. "The game’s publisher, Eidos Interactive, took the character and ran with it. I like to think the quality of the game spoke for itself, regardless of the way Lara was sexualised."
Level designer Heather Stevens agrees. "Eidos saw the potential of Lara, rather than the game, so they focused on her," she remarks. "That was the right thing to do, but I think it went a bit too far with what she was wearing or the poses she was put in for some marketing campaigns. They showed a lack of imagination by oversexualising her."
Ironically, it wouldn't be until the 2013 Tomb Raider reboot from Crystal Dynamics that Lara would be rendered in a way approaching the original, "realistic" vision – though calling the modern Lara "androgynous" would certainly be a stretch. Either way, the upcoming Tomb Raider: Catalyst and Legacy of Atlantis are once again leaning into a more campy, exaggerated vision of Lara Croft. I suspect we won't see as many boudoir-style pin-ups of her this time around, however.
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Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.
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