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  1. Games
  2. RPGs
  3. The Witcher

The Witcher 1 Remake made CD Projekt Red realize the "true impact" of not recording its old work: "We had little to no technical knowledge preserved from that time"

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By Anna Koselke Contributions by Catherine Lewis
Published 21 May 2026

"18 years does a lot to human memory"

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The Witcher 1 Geralt fighting an enemy with sword
(Image credit: CD Projekt Red)
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It's no secret that CD Projekt Red is working on a remake of The Witcher, the studio's first RPG centering around sword-wielding Geralt and his wild adventures as a monster killer – but it hasn't exactly been an easy road to go down for the studio.

GamesRadar+ recently had the opportunity to attend Digital Dragons, and it's during this event that lead technical writer Jarosław Ruciński goes over how difficult working on The Witcher remake has been – and it's all thanks to a lack of documentation from the production of the 2007 original.

"The true impact of our everyday documentation culture hit us in 2022 when we announced to the world that we want to make a Witcher remake," he begins.

"We were tasked to recreate the classic game for the modern audience, only to realize that we had little to no technical knowledge preserved from that time." CD Projekt Red did get a bit "lucky," as Ruciński puts it, since there are folks over at development partner Fool's Theory who are "veterans" and " remember the times of The Witcher 1," thankfully.

"That injection of this lost tribal knowledge was certainly uplifting, but even with their help, gaps exist." After all, "18 years does a lot to human memory," so it didn't fully tackle the issue.

"We find ourselves often doing professional guesswork, and sometimes [it] feels that we're trying to figure out a puzzle where half the pieces weren't even put in the box in the first place… the lesson from this era is quite obvious: some documentation is always better than none, and I personally would take the most horrible entangled chaotic mess of documentation over no documentation."

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Ruciński explains, "You know you can spend time, you can spend some resources, and eventually figure out what the documentation was. If you don't have it, then you really have nothing. You can't really reverse engineer that."

In other words, some – any, really – documentation is better than none whatsoever. Taking the time to ensure you save some is the way to go, "because you're probably saving yourself a lot of trouble five years from now."

I mean, that checks out – I can't imagine that trying to recreate a game from the early 2000s with little to work with would be easy, but it's also not the first time that CD Projekt Red has had to deal with setbacks.

During the development of The Witcher 3, for example, there were plenty, with a lead recalling having to watch his work "fall apart in front of me" while creating what arguably now stands as one of the best RPGs to date.

Here's hoping that CD Projekt Red heeds Ruciński for future projects like The Witcher 4 – I'd like to think their preservation game is quite strong now, though.

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Excited to see more upcoming CD Projekt Red games come to fruition? Browse through our roundup for other great new games arriving this year and beyond, too.

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Anna Koselke
Anna Koselke
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Staff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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