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  1. Games
  2. RPGs
  3. The Witcher
  4. The Witcher 3: Wild Hunt

The Witcher 3 lead quest designer says the room fell into "wide eyes and silence" when he pitched one of the open-world RPG's biggest twists

News
By Anthony McGlynn
Published 20 May 2026

But it's just what the plot needed

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Vesemir in The Witcher 3
(Image credit: CD Projekt Red)
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I'm often curious about how major plot twists are pitched. Did Darth Vader revealing he's Luke's father make sense to everyone else in the room? What about when Ken Levine told his team about where BioShock was going? In the case of one of the bigger moments in The Witcher 3, the writing team was slightly flabbergasted, according to the person who came up with it.

To mark the 11-year anniversary of The Witcher 3, Pawel Sasko, a quest designer on the RPG who's now an associate game director at CD Projekt, revealed he threw out an idea for The Battle of Kaer Morhen that rendered his team speechless.

Some spoilers follow! So be warned

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Watch full video here:

"In a meeting, I propose that Vesemir dies," he says in a post on Twitter.

"First reaction is wide eyes and silence," he describes. "The weight of it is exactly what the act needs. Ciri's outburst, the moment she throws the Wild Hunt back, requires that the floor fall out from under her first."

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https://t.co/xSuDMZpfmRMay 20, 2026

He's got a point, and this particular scenario was begging for something dramatic. It's where the Wild Hunt storms the witcher school in search of Ciri, an attack, as Sasko points out, only ends due to a huge outpouring of her unrestrained powers.

To get to her unleashing those abilities, the story needed a catalyst. Vesemir, being an old, embattled witcher, was prime for a heartbreaking death on the battlefield, and so it goes that he does, and we all wept.

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Sasko goes on to describe his ideation for the whole sequence. "I prototype meteors, rifts opening in the forest, Wild Hunt pouring out of them, the ride back to the keep on horseback," he recalls. "So much of it does not work. Technical issues. The quest flow is unclear. Review feedback I get is negative, so I rebuild."

He calls it the time of his life, and may we all be so creatively fulfilled at one point or another. If we're really lucky, it can involve a story-defining bit of writing, too.

The Witcher 3's best ending is the one where "everybody lives happily ever after," says Geralt actor – and he got it in his only-ever playthrough: "I didn't know the choices that would lead me there."

TOPICS
CD Projekt Red
CATEGORIES
PC Gaming PS5 Xbox Series X Platforms PlayStation Xbox
Anthony McGlynn
Anthony McGlynn
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Contributing Writer

Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.

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