Zelda creator Shigeru Miyamoto always knew that Navi was the "biggest weakpoint of Ocarina of Time" and once said "I wanted to remove the entire system"

Ocarina of Time 3D
(Image credit: Nintendo)

The Legend of Zelda: Ocarina of Time is an all-time classic - an early masterpiece of 3D gaming whose influence can still be seen to this day, and unquestionably one of the best N64 games ever made. But people have been complaining about Link's fairy companion Navi and her annoying advice since the game's launch in 1998, and she arguably set the stage for decades worth of irritating tutorials and hints in video games. It turns out that even Shigeru Miyamoto himself always knew that Navi's role in the N64 classic was less than ideal.

"I think the way we give hints is still a little too unfriendly," Miyamoto admitted in an interview for a 1999 Japanese strategy guide, which has been translated by shmuplations. "Speaking plainly, I can now confess to you: I think the whole system with Navi giving you advice is the biggest weakpoint of Ocarina of Time. It's incredibly difficult to design a system that gives proper advice, advice that's tailored to the player's situation. To do it right, you'd have to spend the same amount of time as you would developing an entire game, and I was very worried we'd be digging ourselves into a hole, if we pursued perfection there…"

Dustin Bailey
Staff Writer

Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.