Resident Evil Requiem changed form dramatically halfway through its six-year development, says director, and returns to the story of the first six games

A closeup of Grace Ashford in Resident Evil Requiem from the first key art of her
(Image credit: Capcom)

Resident Evil Requiem director, Koshi Nakanishi, says that development on the ninth entry in the survival horror series started around six years ago, but that the version available to play via the demo, and therefore the final release, only really "came to be" about three years ago.

In a PlayStation Japan Blog that's been translated by GamesRadar+, Nakanishi describes how the style of development on Requiem shifted halfway through to become what you can play today. "Development started on a small scale six years ago," he says. "However, the current form that everyone has now played came to be about three years ago."

George Young
Freelance News Writer

Freelance writer, full-time PlayStation Vita enthusiast, and speaker of some languages. I break up my days by watching people I don't know play Pokemon pretty fast.

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