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Resident Evil Requiem's director was always curious to return to Raccoon City: "It was like rice I'd left forgotten in the rice cooker for a week... eventually curiosity makes you lift the lid"
By Scott McCrae published
News He also says the game is as much about Raccoon City as it is about Grace

Bloober dev says Cronos: The New Dawn is a "treat" with Resident Evil-style action and, screw it, cats as the team moves past Silent Hill 2: "No more James Sunderland, running around the place with his wooden plank"
By Jordan Gerblick published
News "What do you want? What do you like? Someone said cats? Okay, let's do cats"

Resident Evil 7 was "possibly too scary" and "some people couldn't handle it," says director Koshi Nakanishi, and that's why Resident Evil 9 has a third-person mode to "make it slightly easier to deal with"
By Jordan Gerblick published
News "I want to make sure that people enjoy this game"

Oh good, Resident Evil Requiem director says "there are similarities" to the scariest scene in Resident Evil history, but on "another level" of "claustrophobic, unarmed" tension
By Jordan Gerblick published
News Capcom wanted to add "something fresh" to Resident Evil 9 instead of "copying and pasting over House Beneviento"

Capcom says that Resident Evil 9 will be "so-called 'old school Resident Evil'" in style, but its director teases a "new system" that creates a "complete roller coaster ride between the different aspects of the series"
By Josh West published
Interview Gamescom 2025 | We speak to Resident Evil Requiem's director and producer to learn how its horror was shaped by Biohazard, Village, and the Remakes

Silent Hill f director says, alright, you got your Silent Hill 2 remake, which was "basically for the classic fans," but moving forward things are going to look different: "Future titles will probably carry their own flavour"
By Jordan Gerblick published
News "Instead of being too adverse to new experiences in Silent Hill games, it seems like a reality that players should come to terms with"

Supermassive Games' new sci-fi horror game Directive 8020 doesn't just let you redo your worst mistakes, it also speaks to my completionist heart
By Catherine Lewis published
Preview Preview | After just 40 minutes with Directive 8020, I was already planning a full completionist run

Resident Evil Requiem monsters will throw furniture at you, which isn't even scary, it's rude
By Jordan Gerblick published
News Resident Evil 9 takes jump scares to a whole new level
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