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Veteran Metal Gear Solid producer says "given our age" it was now or never for an MGS3 remake: "Because it's such an incredible series, I decided that now was the time"
By George Young published
News "It's extremely difficult to balance honoring the original work with trying new things"

After 3 years and a brief tenure on Battlefield 6, former Splinter Cell: Remake game director rejoins Ubisoft for Sam Fisher's big comeback: "A very special team and project to me"
By Anthony McGlynn published
News David Grivel is back to help shape the new Splinter Cell

Metal Gear Solid 4 remake would be "pretty difficult" says series veteran, admitting the team used "quite unique solutions" when developing the stealth game's code
By George Young published
News "We are currently exploring concrete plans for the next game"

Hitman and 007 First Light studio admits there were "many, many mistakes" made with Agent 47, but that Telltale veterans' new game is teaching them some lessons
By Anthony McGlynn published
News IO Interactive is paying attention to AdHoc Studios

Ubisoft turned a new Splinter Cell game into the failed live-service shooter xDefiant in an effort to chase live service hits and Call of Duty, former devs say
By Dustin Bailey published
News "You realize that all of the things you care about, they don't anymore"

Konami sounds pleased with Metal Gear Solid Delta Snake Eater and Silent Hill f as it reports a jump in game sales: "Beautiful yet terrifying"
By Anthony McGlynn published
News Metal Gear Solid and Silent Hill are back on top

Hideo Kojima says "no one ever told me" Konami turned down a Matrix game – but maybe there "could’ve been a way to make it work" despite Metal Gear Solid 2
By Scott McCrae published
News He was "surprised" to learn of the supposed potential Wachowski sisters collab

"There's level design, and then there's Hitman level design": IO Interactive leads reflect on 25 years with Agent 47, and the "ramifications" of the World of Assassination
By Oscar Taylor-Kent published
Interview IO Interactive's Christian Elverdam and Matthias Engstrøm talk 25 years of Hitman, level design, and crafting a World of Assassination
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