Veteran Sonic producer says Sonic Racing: CrossWorlds team completely removed items from the game if they were too "stressful" or let players "win all the time"

Shadow poses in his monster truck car in Sonic Racing: CrossWorlds as it hovers across a body of water in the Water Palace track
(Image credit: Sega)

Sonic Racing: CrossWorlds was originally balanced around a complete lack of items, which allowed the devs to be ruthless with anything that was too stressful or too powerful.

Speaking to GamesRadar+, veteran Sonic series producer Takashi Iizuka explained that the joint development teams - from the Sonic and Sega Arcade Racing franchises - came together to create a "balanced, fair" racing game, starting almost completely from scratch.

Ali Jones
Managing Editor, News

I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.

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