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  1. Games
  2. Survival Horror Games
  3. Silent Hill
  4. Silent Hill 2

Legendary horror dev says the whole time he was making Silent Hill 1, 2, 3, and "a cancelled title, I never had any girlfriends. Coz I had no time for it"

News
By Jordan Gerblick
Published 25 October 2024

We thank you for your sacrifice, Masahiro Ito

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Silent Hill 2 Remake
(Image credit: Konami)
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Legendary Silent Hill artist Masahiro Ito had to abstain from romantic relationships earlier in his career simply because he didn't have time for them.

Ito was art director on Team Silent and served as creature designer for Silent Hill, art director on Silent Hill 2 - a role in which he came up with the iconic Pyramid Head monster - and art director on Silent Hill 3. He also played an active part in the development of the recently released and highly acclaimed Silent Hill 2 Remake.

According to Ito, in all the time spent studying art and then creating some of the most nightmare-inducing monsters the gaming medium has ever produced, he never once had a girlfriend.

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"As a side note, all the time I was attending my art university or was developing Silent Hill 1/2/3 & a cancelled title, I never had any girlfriends," Ito offered up on Twitter. "Coz I had no time for it."

As a side note, all the time I was attending my art university or was developing Silent Hill 1/2/3 & a cancelled title, I never had any girlfriends. Coz I had no time for it. https://t.co/UeYC9Y9h6XOctober 24, 2024

Frankly, the fact that Ito made this substantial sacrifice for the sake of straight-up defining PS1 and PS2 horror is iconic and makes him even more of a legend than he already was. Ito is fairly private about his personal life, but he's very outspoken when it comes to his work. He recently affirmed his GOAT status when he took Silent Hill weirdos to task over their criticism of some of the character models in Silent Hill 2 Remake, saying, "I really wish they were not children but adults".

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Ito originally didn't want the Silent Hill 2 Remake to happen, but decided to cooperate to "make sure the core was preserved".

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Jordan Gerblick
Jordan Gerblick
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Staff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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