The Witcher 3 director's new vampire RPG gives you the freedom "to kill off a lot of NPCs, and a lot of them can be really important NPCs"

A close-up of Coen during the trailer for The Blood of Dawnwalker.
(Image credit: Rebel Wolves)

The Blood of Dawnwalker creative director Mateusz Tomaszkiewicz says that - unlike his last directorial effort in The Witcher 3: Wild Hunt - you'll be able to kill off random NPCs, as vampires tend to do, and some of them are even VIPs.

"It's a sandbox, meaning we're trying to maximize your options of your choice in the game," Tomaszkiewicz said of his vampiric game, made alongside a slew of other CD Projekt Red veterans at his new studio Rebel Wolves, in an interview with GamesRadar+. "But it isn't purely focused on gameplay. We were trying to play to our strengths, because our past projects were very focused on narrative, on good storytelling, interesting characters and a lot of lore to find."

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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.