Fable's reboot doesn't have morality-based character morphing and fans are divided: "It's what helped set Fable apart from other Middle Ages Western RPGs"

A character battles a goblin in Fable 4
(Image credit: Xbox)

In a big departure for the series, the new Fable won't change your character's appearance based on your morality. So, you won't suddenly grow devil horns after attacking a group of innocents and you won't spawn an angelic halo for your good deeds either, but fans are pretty divided about the feature's absence.

Playground Games' general manager and founder Ralph Fulton explained to IGN why morality-based character morphing was gone, arguing that in the new game, "there is no objective good and evil." There's instead lots of murky gray areas in this updated Albion, not to mention the fact that the Fable reboot also has a reputation system which affects how individual settlements see you. "Now, you couldn't do that if you walked in with horns and a trident," he added. "Your reputation would precede you in that instance."

"It was such a key point to the original games, they made it the box art to sell that was what the game was, your character changing along with your choices," another chimed in. "Huge miss I think, it’s what helped set Fable apart from other Middle Ages Western RPGs."

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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