How to respec in Divinity Original Sin 2

Divinity Original Sin 2
(Image credit: Larian)

To respec in Divinity Original Sin 2 requires a Magic Mirror, but unless you're playing with the special Gift Bag mods, you won't be able to access that mirror until Act 2 of the game. Still, once you find it, you'll be given a huge amount of sway to edit and redefine your character, so it's worth understanding how the system works. Here's how to respec in DOS2, and what limitations – or lack thereof – you can expect.

How to respec your character and companions in Divinity Original Sin 2

To respec your character in DOS2, you need to use the Magic Mirror found on the lowest level of the Lady Vengeance ship, at coordinates X:94, Y:408. The mirror is not available until you reach Act 2, so while you have sequences on the Lady Vengeance before that, you won't be able to find or use the mirror until Act 2 begins and the ship becomes freely accessible.

Divinity Original Sin 2

(Image credit: Larian)

There is one other Magic Mirror in Original Sin 2 you can use to respec, but it's only available as part of the optional "Gift Bag" Divinity Original Sin 2 mods included with the Definitive Edition that disable achievements. If you select the "Fort Joy Magic Mirror" option in the pause menu, as shown above, you can cause a Magic Mirror to spawn in the Arena beneath Fort Joy, the hatch to which is in the center of camp near Griff. This means you can respec during Act 1 too!

Divinity Original Sin 2

(Image credit: Larian)

Respeccing your character is incredibly comprehensive, effectively allowing you to completely rebuild them from scratch, reapplying all the Divinity Original Sin 2 skills and talents you've earned, no matter what level you are. Not only that, you can do it to every Origin companion in your party, and it's completely free and offers unlimited use, so you don't need to hold back on any changes.

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Joel Franey
Guides Writer

Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.

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