Destiny 2 is a mess right now but it's still one of the best-feeling shooters ever, so I'm encouraged to hear it was a "guiding light" for The Outer Worlds 2 gunplay

The Outer Worlds 2 screenshot of companion Aza who points a weapon that's mounted on her lower arm
(Image credit: Obsidian Entertainment)

It's hard to find things to praise about Destiny 2 right now with the MMO mired in bewildering, seismic economy changes, but if Bungie can do anything right it's make guns feel good. So it's both unsurprising and encouraging to hear that Destiny was a "guiding light" for The Outer Worlds 2 developer Obsidian as it worked to beef up its gunplay.

Speaking with GamesRadar+ at Gamescom, The Outer Worlds 2 game director Brandon Adler discussed Obsidian's conscious push to polish and refine the solid but not amazing combat from the first game.

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Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

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