Clair Obscur: Expedition 33 devs "basically did twice the work" of a more experienced team to get the hit French RPG out the door

Clair Obscur: Expedition 33's Gustave in a French-inspired outfit
(Image credit: Sandfall Interactive)

Sandfall Interactive hired more junior and first-time developers than you'd expect from a team that just delivered an award-sweeping game of the year winner, but the studio had to do "twice the work" to make it happen.

One reason for Sandfall Interactive's younger crowd is that "Montpellier is a super-young city," creative director Guillaume Broche told Edge Magazine. There's also the fact that "senior people tend to go for safer options," and the French company didn't have a credit to its name at the time.

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.