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  1. Games
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  3. Clair Obscur: Expedition 33

Clair Obscur: Expedition 33 creative director put parrying in his turn-based RPG after playing Sekiro and thinking "Why can't I parry in my game?"

News
By Alex Raisbeck published 10 November 2024

"If nobody is going to do it, I will do it"

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Clair Obscur: Expedition 33
(Image credit: Sandfall Interactive)
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Plenty of us have finished Sekiro and decided we wanted parrying in everything else we play. As it turns out, developers have that feeling too, with Sekiro serving as the catalyst to add a parry mechanic into Clair Obscur: Expedition 33.

In an interview in Edge issue 404, Expedition 33 creative director Guillaume Broche spoke about the FromSoftware title and how it influenced the development of Sandfall Interactive's upcoming RPG. "I wanted to do a turn-based game, but I was also kind of burnt out by turn-based games, so I wanted to make something that felt fresh", he begins. "I was playing Sekiro on the side, and I was like, 'I love parrying. Why can’t I parry in my game?'"

It is, of course, not the first time that a timing system has been used in an RPG, with games like Super Mario RPG making heavy use of them. But with a lack of modern turn-based RPGs with realistic graphics, Broche saw plenty of potential in Expedition 33, viewing parrying as a means of making turn-based combat more enjoyable for those of you who may typically steer clear of it. "It was a case of, if nobody is going to do it, I will do it", he says. "And I tried to make it more engaging for people who don’t necessarily like turn-based combat, while keeping the strategic core."

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  • An RPG party strolls through a whimsically colorful fantasy landscape. Clair Obscur: Expedition 33 director says "very Japanese" gameplay makes the JRPG possible to play "without taking a single hit"
  • Clair Obscur: Expedition 33's Gustave in a French-inspired outfit Clair Obscur: Expedition 33 director says the award-sweeping hit is "very different from traditional JRPGs"
  • Clair Obscur: Expedition 33 lead Gustave faces a gommage Clair Obscur: Expedition 33's director was "surprised" that someone managed to beat the RPG's most infamous boss without cheesing

As well as adding an extra element to combat, Broche believes that it ensures you'll stay engaged throughout by forcing you to pay attention to attack animations. "It is possible to dodge, parry and, later in the game, jump over any enemy attack in Expedition 33", Broche claims. "It gives a completely different feeling to turn-based combat when you have to read the animations", forcing you to remain "super-engaged in the battle."

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Alex Raisbeck
Alex Raisbeck
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Alex has written all sorts of things for websites including VideoGamer, PCGamer, PCGamesN and more. He'll play anything from Tekken to Team Fortress 2, but you'll typically find him failing to churn through his backlog because he's too busy playing whatever weird and wonderful indie games have just come out.

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