Avowed and The Outer Worlds 2 weren't "disasters," but one Obsidian veteran admits "it's not good to release three games in the same year"
"Spacing those releases helps the company manage its resources"
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
From the outside, Obsidian Entertainment seemed to have a great 2025, shipping no less than three games: Avowed, The Outer Worlds 2, and Grounded 2 in early access. But as sales of the first two apparently underwhelmed parent company Microsoft, the studio's boss thinks going so hard over such a short stretch of time wasn't the best decision.
Feargus Urquhart, CEO and co-founder of Obsidian, reflects on the year that was for Bloomberg. "They're not disasters. I'm not going to say this was a kick in the teeth," he states, referring to The Outer Worlds 2 and Avowed. "It was more like: 'That sucks. What are we learning?'"
Indeed, Grounded 2 provided a sharp contrast, immediately trouncing the predecessor's records on Steam and attracting three million players in its first two weeks. Those numbers compelled Obsidian to "think a lot about how much we put into the games, how much we spend on them, how long they take."
Being in development for six years each, fantasy adventure Avowed and spacefaring sci-fi jaunt The Outer Worlds 2 absorbed a lot of resources and attention, and Urquhart now wants to shave the time per game down to between three and four years. By the same token, he'd like to have a more spread out the company's output moving forward, conceding the strategy wasn't ideal.
"Spacing those releases helps the company manage its resources and not burn everybody out," Sawyer adds. "It's not good to release three games in the same year. It's the result of things going wrong."
Despite Avowed and The Outer Worlds 2 being on opposing sides in terms of backdrop and aesthetic, there's a sense that the devs were competing with themselves, putting both out in the space of a year. That's before factoring in all the other games they're up against, including Clair Obscur: Expedition 33, Borderlands 4, and Final Fantasy Tactics - The Ivalice Chronicles.
The RPG market doesn't offer a lot of space right now, and these are projects that deserve proper time for you to soak into their narratives. Obsidian seems to be learning the right lessons from this situation, and with any luck, these games will find their audiences in due time.
Weekly digests, tales from the communities you love, and more

Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


