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  1. Games
  2. RPGs
  3. Future Games Show

Almost no NPC is safe in Atomfall, because its devs were "desperate to avoid" having unkillable quest-givers: "It's been a challenge"

News
By Ali Jones published 20 March 2025

Challenge accepted

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Atomfall appearing in FGS Live from GDC
(Image credit: Rebellion)
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Fallout-esque action-survival-RPG Atomfall will let you kill almost any of its NPCs as you journey across its version of post-apocalyptic 1950's England, because its devs were "desperate" to make sure you weren't left with a handful of unkillable main quest characters.

Speaking during the Future Games Show Spring Showcase - Live from GDC, lead programmer Richard May explained that maintaining the game state while desperately trying to let the player kill almost any character was an interesting challenge: " I think we've found a good balance that allows you to have that freedom and still experience an interesting story, so we hope that that'll give people a sense of freedom that they wouldn't normally experience."

  • Wishlist Atomfall on Steam now

Player freedom is an important part of Atomfall. "We leave you to your own devices, so you're not told to go in a particular direction," May explains. "We give you a set of leads that you might want to follow, but ultimately it's down to you as to what you do, who you interact with in the zone, who you become friends with, and ultimately who you kill. You can kill anyone in the zone if you want to - not saying you should, but you can if you want to."

Latest Videos From
Watch full video here:

You'll find out just who you can - and can't - get away with killing very soon, when Atomfall releases on PC, PS5, and Xbox Series X on March 27.

If you’re looking for more excellent games from today's Future Games Show, have a look at our official Steam page.

You may like
  • Key art for Atomfall showing a character in the English countryside looking at a nuclear plant some distance away Atomfall TV show to bring Rebellion's British post-apocalypse to the screen
  • Fallout overseer Fallout co-creator Tim Cain says good level designers shouldn't "assume anything the player is going to do"
  • Maruder leader Obin threatens to cut off one of the player's fingers with a big knife, in Tides of Tomorrow Tides of Tomorrow is a watery, plastic apocalypse take on Fallout that's more about story choices than RPG numbers
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Ali Jones
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I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.

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