A single former Capcom dev is responsible for a 'Kawaii Physics' plugin used in many Unreal Engine games, and he was thrilled to learn that Clair Obscur: Expedition 33 also uses it

Clair Obscure Expedition 33
(Image credit: Xbox/Sandfall Interactive)

A former Epic Games and Capcom engineer is responsible for a key Unreal Engine plugin called 'Kawaii Physics' that's been used in lots of big name games, and he was recently very pleased to find out that Clair Obscur: Expedition 33, one of the year's biggest and best games, was also made with the power of kawaii.

Independent game dev Kazuya 'Okazu' Okada's open-source physics plugin for Unreal Engine might sound cute, but it's helped many teams simulate the bouncy movement needed to really sell anime-style animation, from the way hair sways in the wind to the way fabric flaps during movement.

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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