Caves of Qud dev says they "made enough from launch" to work on this roguelike RPG for "a couple more years at minimum, so we're using the time to get up to some extreme bulls**t"

Caves of Qud
(Image credit: Freehold Games)

Caves of Qud, a fractally dense sci-fi roguelike RPG that generates dense and memorable fiction as easily as you and I exhale, was a smashing success even before it launched on Steam in version 1.0 last year. But that launch brought a massive wave of players to the game, with co-creator Brian Bucklew saying it went "100x better than anything we ever expected" at the time.

This month, Bucklew said on Bluesky that "we made enough from launch to work on Qud for a couple more years at minimum so we're using the time to get up to some extreme bullshit" – a mix of good news, and better, but also threatening news.

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

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