After thousands of "Overwhelmingly Positive" Steam reviews, Caves of Qud dev says the roguelike RPG has done "100x better than anything we ever expected"

Caves of Qud
(Image credit: Freehold Games)

After over a decade of grueling development, Dungeons & Dragons-inspired roguelike Caves of Qud has finally left early access and boasts a recent 1.0 release - and according to Freehold Games co-founder Brian Bucklew, the game's success is already exceeding all expectations and then some.

Speaking in a recent thread online, the roguelike's co-creator explains how different Caves of Qud's launch has been and how mind-boggling its immediate success is. "There are just no comparable [games] to Caves of Qud," writes the developer, as "nobody launches out of a decade-long early access into a launch quite likes this." That's why "there's no way at all to tell if this is all the units we will ever sell again or the start of a long success."

According to Bucklew, "most games sell like 95123412354123 units in the first day and then trail pretty predictably" - unlike Caves of Qud, and that's why Freehold Games doesn't know "how things will be going in 18 months." As for why it's so successful after so long? The dev explains that the unique roguelike is "chasing absolutely no trends" and has likely snagged the attention of both old and new audiences used to "the modern game."

As Bucklew says, "people are buying it today that weren't alive when the first people started playing it." Overall, however, the lead admits Caves of Qud "has already, even before launch, done 100x better than anything we ever expected in our wildest dreams." Anything beyond launch "is just a cherry on the sundae," with Bucklew stating he's simply "immensely grateful for it and the players and the possibilities it opens for the future."

After 17 years of work on D&D-inspired roguelike Caves of Qud, co-creator says "I personally have lost my mind and started posting about my dark desires to drop off the grid"

Anna Koselke
Staff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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Key art for Caves of Qud, showing someone riding next to a horse next to a giant tortoise, looking at a figure in the foreground.
After 17 years of work on D&D-inspired roguelike Caves of Qud, co-creator says "I personally have lost my mind and started posting about my dark desires to drop off the grid"
Key art for Caves of Qud, showing someone riding next to a horse next to a giant tortoise, looking at a figure in the foreground.
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