Resident Evil Requiem devs cut an entire chapter from the game like they did with Resident Evil 7
"It’s actually pretty common"
Resident Evil Requiem director Koshi Nakanishi has revealed that the developers cut a chapter from the game before release.
In an interview with Denfaminico Gamer (translated by TheGamer) Nakanishi recalled a cut chapter from Resident Evil 7 Biohazard, saying, "Up to now, I’ve talked in interviews about how Resident Evil 7 had a 'phantom Chapter 2' that got cut during development. It was supposed to be the section where you move from the guest house to the main house." He then segued to the latest entry, saying, "Actually, Resident Evil Requiem had its own 'phantom Chapter 2' as well."
Nakanishi explained, "As we lock down the structure of the game, we go through a pretty intense process of deciding things like, 'Let’s push this scene further back,' 'Let’s just cut this entirely,' or 'Let’s add something different here.'" Although he reiterates that this isn't uncommon when it comes to developing the series and that "It’s not like we suddenly remove things at the very end of development, of course. More often, we build a rough version early on and keep revising it over and over." He adds, "It’s actually pretty common for an entire chapter to get cut."
Article continues belowAside from Resident Evil 7, there have been substantial bits of cut content in other titles in the series, most notably, Resident Evil 4's remake originally had an introduction sequence that had you playing as Ashley Graham; this got far enough into development that scenes from it actually featured in trailers for the game. But in the case of Resident Evil 4, that segment likely would've been a chore in replays (shoutout Resident Evil Requiem and 2 remake's orphanage segments), so perhaps this missing chapter was also for the best.
You can check out our Resident Evil Requiem review if you're yet to play the horror game yourself, or our guide to Resident Evil Requiem's safe codes to help you through it.
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Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
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