GoldenEye 007 had a "strong influence" on Banjo-Kazooie's sequel because Rare devs spent "probably every lunchtime for a couple of years" playing the N64 FPS

Banjo-Tooie
(Image credit: Nintendo/Rare)

Rare (FKA Rareware) has been a gaming institution for almost 40 years and has put out well over 100 games, so it's no surprise that at some point in its history, the developer would eventually take inspiration from itself. And that's exactly what happened during the development of Banjo-Tooie (the Banjo-Kazooie sequel, naturally), which actually has some GoldenEye 007 influence, of all things.

Former Rare developer and Banjo-Tooie coder Chris Sutherland said as much in the latest issue of the Retro Gamer magazine while talking about the making of the 2000 sequel.

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.