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  1. Games
  2. JRPGs
  3. Metaphor: ReFantazio

Metaphor: ReFantazio's superbosses weren't intentionally easier than Persona or Shin Megami Tensei's, but the JRPG's lead says new classes made them feel that way

News
By Kaan Serin Contributions from Austin Wood published 27 April 2025

You can thank/blame the game's new classes

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Metaphor Re Fantazio
(Image credit: Atlus)
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Hidden JRPG super-bosses are at this point a genre tradition, making players test their mettle after conquering every other challenge in the game. But even in a crowded field, Atlus' end-game super-bosses always stood out as particularly tough, from Persona 5 Royal's Lavenza to Shin Megami 5: Vengeance's openly unfair Demi Fiend. So perhaps Metaphor: ReFantazio's biggest surprise was that its secret bosses didn't make me want to pull my hair out, but the JRPG's lead battle planner Kenichi Goto says they weren't intentionally easier at all.

Speaking to GamesRadar+ at the Game Developer's Conference 2025, Goto explained that the journey of "levelling up and strategic planning" in order to take on an optional boss is "one of the most appealing aspects of the RPG genre" - you're essentially preparing to make an impossible fight possible, and it's why the "concept is implemented not only in Atlus games but also in numerous RPGs."

So, of course, super bosses returned in the studio's critically acclaimed fantasy epic, with the hardest one even being locked behind New Game Plus, meaning you'd need to run through the 70+ hour game twice. (Now that's dedication.) But even that fight didn't feel as gruelling as the developer's previous attempts.

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  • A close-up of the protagonist during the turn-based RPG, Metaphor: ReFantazio. JRPG maestro behind Persona and Metaphor ReFantazio has played Clair Obscur Expedition 33, says it's "very well made"
  • Clair Obscur: Expedition 33 lead Gustave faces a gommage Clair Obscur: Expedition 33's director was "surprised" that someone managed to beat the RPG's most infamous boss without cheesing
  • A close-up of the protagonist during the turn-based RPG, Metaphor: ReFantazio. Metaphor: ReFantazio helped JRPG veterans behind Persona "go back to our basics"

Goto explains that the game's new class system is probably to blame/thank for the seemingly reduced difficulty since the system isn't "strongly enforcing a specific 'solution' to combat against enemies," and "due to the sheer amount of creative freedom allowed, it could be that players found it relatively easier to defeat strong foes in Metaphor."

Metaphor: ReFantazio smashed Atlus' expectations on PC - another reminder that PC gamers really want more JRPGs and Japanese games

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CATEGORIES
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Kaan Serin
Kaan Serin
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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