Indie dev says screw it, here's evil Hideo Kojima, and gives players the tools to make their own cameos in horror game about monsters disguised as people

Hideo Kojima waving near a Sam Porter Bridges statue
(Image credit: Kojima Productions)

Honey, I know how much you've wanted to become an otherworldly monster in a human skinsuit, so… horror publisher Critical Reflex has released an official editing guide for inserting yourself into new paranoia sim No, I'm not a Human.

Russian developer Trioskaz's newly released visual novel requires players to determine whether the creatures knocking at their door are simply humans, or imposter Visitors that must be efficiently dispatched with a shotgun. The game has a distinct visual style, so players have eagerly been applying it to their own images – and Critical Reflex is cool with that.

Hi! We've seen a lot of you inserting your own OCs and stuff into No, I'm not a Human, so we made a template for y'all to make things even easier Go wild, have fun drive.google.com/drive/folder...

— @cr-games.bsky.social (@cr-games.bsky.social.bsky.social) 2025-09-24T15:54:35.777Z

Anyway, the No, I'm not a Human editing suggestions are simple enough to follow once you download them (the Google Docs preview of the instructions seem to be too pixelated to read). Just open Critical Reflex's template in Photoshop, add your own creature to its center, and ponder what it means to be human.

…Then cope with your existentialism by playing the 10 best survival horror games to test your endurance skills.

Ashley Bardhan
Senior Writer

Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.

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