Overwatch devs commit to stop making new heroes too OP, after learning their lesson from "perma-banned" Jetpack Cat: "We're trying to find that right landing zone"

Overwatch's Jetpack Cat hero, a ginger cat sitting on a floating blue vehicle, looks into the camera.
(Image credit: Blizzard Entertainment)

Now that Season 1 is underway in Overwatch, we're going to see further changes echo through the long-established hero shooter. As the new roster takes shape, Blizzard's going to be a little less heavy-handed when it comes to adding characters, because the team wants to avoid situations where the freshest faces are the most rarely seen.

"We used to lean on this philosophy of safe, size, strong," Alec Dawson, associate game director on Overwatch, told PCGamesN. "So, when we had hero releases, we'd make sure that they were pretty high up [performed well] in whatever the role would be - tank, DPS, support - and they would be very, very competitive."

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"We're going to pull back on that a little bit: when a hero comes out, we don't want them to be perma-banned," he stated. "We want the hero to be impactful, but don't want you to go into Competitive and never be able to play them. So we're trying to find that right landing zone where they're still impactful, but they're not the most-banned character in the game, like Jetpack Cat is right now."

Jetpack Cat is a fine example: a veritable crowd-pleaser and fan-favorite, who got sidelined pretty quick because everyone wanted to be them. That's a relative rarity, as Jetpack Cat's abilities bring a particular kind of chaos to matches some players just don't want to deal with. Heroes don't often get quite so visceral a reaction, positive or negative.

Dawson mentioned bans as one of the "safeguards" the developers lean on to finetune the roster and maintain some semblance of order. "It gives us some time to react and see why and actually make adjustments as needed," he continued.

"I think all of those in combination allows us to feel a little confident about when heroes can be released," he says. "But at the same time, we're going to be trying some wacky stuff throughout the year - when it comes to releasing more heroes, there are more chances to take risks."

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Anthony McGlynn
Contributing Writer

Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.

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