Fortnite's The Mandalorian and Grogu Watch Party Island is far more than just a Star Wars theater
Interview | Jeff Brown and Matt Burdette of Fairview Portals detail how this Nevarro came to be
The Mandalorian and Grogu Watch Party Island is here, as promised, and the Stars Wars collaboration with Fortnite has shifted into an entirely new gear. I'd previously argued that I didn't think anyone was prepared for the amount of Star Wars that was about to hit Fortnite – and that very much applies here as the new island is more than just a bunch of set dressing around the edges of a screening experience.
But that screening experience is absolutely the initial draw, and everyone knows it. The Fortnite island has a message from Jon Favreau on top of a 10-minute sneak peek of the upcoming Star Wars film several days before it's actually in theaters on May 22. If you're the kind of Star Wars fan that just has to see the movie as early as possible and you're not a reviewer or critic, this is your shot. Additionally, Favreau will also have a Q&A airing in the Fortnite island's amphitheater on May 26.
When I say it's "more than just a bunch of set dressing," I'm speaking from experience. Ahead of the new Star Wars Fortnite island's launch, I was able to play around in and explore the world of Nevarro created by Fairview Portals and Beyond Creative. Collecting bounties, fighting off enemies at a moment's notice, playing the role of pit fighter, and even hopping on a speeder briefly at one point. And, of course, helping Grogu.
After spending some time on Nevarro, I was able to speak with some of the developers at Fairview Portals to better understand the work that went into the experience – and working with Epic, UEFN, Favreau, and more.
The following interview has been lightly edited for clarity and brevity.
GamesRadar+: How do you balance bringing people who maybe are not familiar with the show or the upcoming movie, while also people who are very intimately familiar?
Jeff Brown (games director at Fairview Portals): Huge consideration from us and the whole team, including Jon. First of all, we identified that the Watch Party was a great opportunity for us, and having that around the time of the film launch, but also we wanted to make sure that that was expanded. Epic's done other watch party islands, but they're just not as expansive; there's not as much going on. So we saw the opportunity to kind of really dig in. And Jon proposed Nevarro for many reasons, of course, in terms of us being able to build something that's that's authentic, but also it was important to have one of everything, something for everyone. So we can go on quests, you can just get right into the action, you can go watch the previews for the film. It was always important for us to be able to include lots of variety to help folks that aren't as tuned into Fortnite.
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GR+: As you're building this, is there anything like, 'Oh, we've got to have this. This is a part of this that has to be present'?
Matt Burdette (lead artist at Fairview Portals): I mean, we're building this under Jon's roof. So we have complete unfettered access to everything we could have needed to do this, like build a pinpoint-accurate Nevarro – we had blueprints, we had set photos, we had concept art. Pretty much anything at all we needed, we had available to us, which basically left no excuse to not build a one-to-one of some of these environments. And we also were pretty clear up front to say, 'If it exists in the show, if there's a canonical version of this that's in the show, we're gonna do it.' And we pretty much did, so.
GR+: …How big is it? I played what I thought was a good chunk of it, but I could tell there was definitely even more than that. Like, there's a lot there on the island.
JB: It's a good, complete representation of the city of Nevarro, with some changes for gameplay. But it's about everything that you would expect to be in the city. And then we knew that we had to have the shipyard, and, of course, the homestead, so it just kind of expanded from there. It's a celebration of the show, so it was important to include the things that everyone knew of it.
GR+: When you were initially visualizing what this would be, was it always sort of this, or was there an earlier version of this that you iterated from?
JB: It definitely evolved a little bit over time. Nevarro was always the thing that we wanted to do; it just had to be scaled appropriately. So I think when we first went in, there were a lot of ideas for stuff that we could do, and that ultimately had to be pared down to something that fit within the timeframe. And that was a process, working with Epic, working with Andre [Balta, senior director at Epic Games] just to find the essence of what we should do.
There was so much that we could have done, but I feel like we've kind of clawed back a lot of things that were in the original spec. So there's a lot of things that – and little details, little Easter eggs – are in there too, that we managed to put in.
GR+: What's the most difficult thing about building a Fortnite creation like this?
JB: That first part's really easy for us. Matt and I have been working together for a long time in full-fat Unreal Engine, and this is our first project in UEFN, which there's a learning curve, as anyone that's worked in this flavor of Unreal would tell you. I think that we've dealt with everything in a good way.
There's a limiting factor there, but it's also sort of a creative box that you learn to stay within, and you end up having to come up with a lot of creative solutions, which we have, and honestly, teaming up with, Beyond Creative, they've been great, and we've learned a lot about how to how to develop for the engine.
GR+: And how does adding Star Wars to the mix complicate all that, if at all?
MB: Well, I mean, you just have to make sure that you're, again, sticking to the authenticism of it. You can't phone it in like. You really have to stick to what makes Star Wars Star Wars. You have to pay attention to the details. You kind of just have to treat it as gospel. That requires a pretty enormous amount of vigilance, but it's like the proof is in the pudding as you do that, you really can feel it come out as you continue to build it.
JB: Yeah, there's spaces that don't exist in Nevarro either. So that was kind of a big challenge. But luckily, we had Doug Chiang [SVP and executive design director at Lucasfilm] as a resource, who was incredible, and he would come in and give us a lot of advice for the areas that Matt was building that are specific to the island that you wouldn't see in the show or the film.
MB: Doug Chiang had some fantastic feedback for us. Every time we met with him, the needle moved forward significantly. So it was great having him with us.
The Mandalorian and Grogu Watch Party Island is now available in Fortnite. If you're interested in more about the movie, you can check out all of our previous coverage of The Mandalorian and Grogu.

Rollin is the US Managing Editor at GamesRadar+. With over 16 years of online journalism experience, Rollin has helped provide coverage of gaming and entertainment for brands like IGN, Inverse, ComicBook.com, and more. While he has approximate knowledge of many things, his work often has a focus on RPGs and animation in addition to franchises like Pokemon and Dragon Age. In his spare time, Rollin likes to import Valkyria Chronicles merch and watch anime.
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