2XKO director says players should know the LoL fighting game "might not be good" at everything at first, but Riot will "address it" – "We're going to make mistakes"

jynx in 2xko weilding a big hammer with a smirk on her face
(Image credit: Riot)

League of Legends' fighting game spin-off 2XKO might have a bumpy start come launch since Riot Games is keen to "try stuff" in a new genre, but the studio's also committed to ironing out those creases over time, according to game director Shaun Rivera.

2XKO's lead said as much in an interview with Edge Magazine's latest issue, admitting that he's both "excited" and "also terrified" about its early access launch this October because "it's going to be a little bumpy when we get out." That's partly because it's the first time a lot of the team have led a new game, and 2XKO also doesn't have the benefit of building on past games, like Mortal Kombat or Street Fighter do.

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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