Donkey Kong Bananza doesn't use Switch 2's frame rate-boosting DLSS tech, joining Mario Kart World in dodging what we thought would be one of the console's defining features
"Seriously, FSR1 again?"

One of the biggest Nintendo Switch 2 features announced in the run-up to the system's launch was its support for Nvidia's DLSS upscaling technology, promising "10x the graphics performance" of the previous console. But while you normally expect first-party games to offer the best showcase of console-defining features, it seems Nintendo is content to let third-parties make the most of DLSS, because the tech is nowhere to be seen in Mario Kart World or the impending Donkey Kong Bananza.
"The Switch 2 supports technologies such as DLSS, and we've seen them in numerous games," as Digital Foundry's John Linneman says in a tech analysis of Donkey Kong Bananza. "But Nintendo does not take advantage of it at all. Instead, we simply have this combination of AMD's FSR1 with SMAA, a post-process anti-aliasing. I'll admit it, the image quality is decent. But seriously, FSR1 again? Come on, Nintendo, we can do better than this."
We've got a big breakdown for you if you need AI upscaling explained, but the basic idea is that the console renders a low-resolution version of the game with improved performance, and that render is then upscaled to a higher resolution through a separate technology. In an ideal situation, you might get the smooth performance of running a game at 1080p combined with the visual detail of a native 4K image.
DLSS uses specialized hardware for upscaling in one of the rare useful applications of AI tech. FSR1 is hardware agnostic - in fact, it even worked on Switch 1 - and as a result, produces far less impressive results. Linneman notes that in DK Bananza, the FSR1 and SMAA combo still has a fair bit of visual noise, which DLSS likely wouldn't have produced.
I'll admit that I took absolutely no notice of any visual issues while playing through the game for our Donkey Kong Bananza review, but I have to wonder if DLSS might have also helped clean up the frame rate issues that I did find distracting. Both Mario Kart World and DK Bananza started life as Switch 1 games, which may explain why they've each got a foot in the technological past, so I hope Nintendo's future first-party titles can take a bit better advantage of Switch 2's new features.
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Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.
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