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  1. Games

Bethesda says Nvidia's controversial new DLSS 5 AI filter "will all be under our artists' control, and totally optional for players"

News
By Jordan Gerblick published 16 March 2026

"This is a very early look, and our art teams will be further adjusting the lighting and final effect"

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Nvidia DLSS 5 version of Grace from Resident Evil Requiem
(Image credit: Capcom / Nvidia)
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Bethesda Game Studios has posted official comment on Nvidia's controversial announcement of DLSS 5, a new lighting filter that seems to apply a blatantly AI-generated filter over games.

Seemingly in attempt to cool down the temperature following DLSS 5's reveal, Bethesda issued a response to Digital Foundry's analysis, which was published the day of the announcement and largely praises the new tech.

"Appreciate your excitement and analysis of the new DLSS 5 lighting here," reads a reply from the official Bethesda Game Studios Twitter (X) account. While Digital Foundry seems by and large impressed by DLSS 5, Bethesda appears to be aware that the vast majority of comments on the media company's video are not positive.

Article continues below
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  • Nvidia DLSS 5 example featuring Grace Ashcroft from Resident Evil 5 with right side showing DLSS "On" and left side showing DLSS 5 off. Nvidia has DLSS'd too close to the sun, and I'm not convinced Jensen Huang will listen to anyone's DLSS 5 AI slop concerns
  • Grace from Resident Evil 5 with DLSS 5 on Turns out DLSS 5 really is just a filter over 2D images, as Nvidia employee reveals more

"This is a very early look, and our art teams will be further adjusting the lighting and final effect to look the way we think works best for each game," reads Bethesda's reply. "This will all be under our artists' control, and totally optional for players."

Appreciate your excitement and analysis of the new DLSS 5 lighting here. This is a very early look, and our art teams will be further adjusting the lighting and final effect to look the way we think works best for each game. This will all be under our artists’ control, and…March 16, 2026

Make no mistake, Bethesda is doing damage control here. Studio head Todd Howard was among several high-profile gaming executives gassing up the tech this morning, but it seems that no matter how many industry leaders tell the gaming community that AI-generated filters are a good thing, people still like games to stay faithful to artistic intent. It seems Bethesda's official comment is aimed squarely at that sticking point, although the exact involvement of studio artists, character designers, and other developers in DLSS 5 remains unclear.

The controversy here stems particularly from the use of these gen-AI filters over characters' faces. The announcement video showcases the effects of DLSS 5's "real-time neural rendering model" on games including Resident Evil Requiem, Starfield, and Hogwarts Legacy, with the very first shot revealing a distinctly AI-looking Grace Ashcroft. While other character models, coincidentally including Grace's Resident Evil Requiem co-lead Leon Kennedy, aren't as conspicuous, I suspect DLSS 5 will continue to divide players so long as it threatens to change the look of characters so dramatically.

Bethesda fans are petitioning for The Elder Scrolls 6 to add a tribute to a late TES lore legend: "He helped countless gamers delve deeper into the world of Tamriel"

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Jordan Gerblick
Jordan Gerblick
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Staff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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