Baldur's Gate 3 player rewrites the entire RPG to grind all the way to max level without ever leaving the lower city - all thanks to a D&D cliche

Baldur's Gate 3 chef character looking to the side with a confused expression, his face bearded and a white hat atop his head
(Image credit: Larian Studios)

One genius Baldur's Gate 3 player has proven that hitting max level doesn't have to take 80 hours - in fact, it's achievable within the lower city alone.

This article contains story spoilers for Baldur's Gate 3's third act.

The only rule Proxy sets for himself is that he can't exit the region at any point. But when you've missed out on all the intended XP of the first two acts, how can you possibly advance? Proxy's answer to that lies in the classic locale of every low-level D&D grunt - the local tavern. Using a meat cleaver he snags from Chef Roveer's kitchen at the Elfsong Tavern, he first chooses to hack and slash his way through some low-level cellar rats for some quick money and XP. Whether it's from a dubious NPC or some mysterious map pinned to the wall, we've all been there. Proxy's next move is one I'm also sure many D&D stans, especially rogue mains, can relate to. He moves on from cliche tavern jobs to, well, good old theft.

Following some chaotic necromancy-inspired combat, Proxy leaves behind his life as a petty thief and moves on to much grander heisting. He gets a quick glow-up from the Facemaker before heading directly to the city bank's vaults where he faces every D&D player's worst nightmare - a locked door. Using a lightning arrow, Proxy can get through to where he expects treasure. Instead, however, he finds Minsc and his assassins robbing the vault of its gold first. Engaging stealthily in the battle between the assassins and the bank's guards proves fruitful regardless as it boosts him up - all the way to level 7. Plus, while there might not be any gold left, there is a set of powerful stealth armour for his future sneaky shenanigans.

With buffed stealth and sheer willpower under his belt, Proxy leaves the bank for even less dignified pastures. He opts to become an assassin, tracking down each target listed on a bloody parchment from the Temple of Bhaal. His kills grant him entrance to the cult where he's decreed an unholy assassin - but he decides that's not what he wants. Instead, he simply cheeses what I consider to be one of the most difficult fights in the game: the House of Grief battle. Using some barrels as a barricade and the door to hide, he employs true stealth archer mechanics to pick the Shar worshippers off one by one.

Rather than dealing with the Steel Watchers outside, Proxy recounts an age-old D&D rule: "Assassins don't just walk in the front door." You may ask, "What do they do instead, then?" They build a massive staircase comprised of wooden crates to enter through the roof, of course, as "roofs are never guarded." Sadly though, the makeshift crate-case is destroyed by a guard atop the roof who "read the assassin rulebook" and Proxy resorts to just using Misty Step to get back up. From there, he finally enters the Steel Watch Foundry where he once again cheeses combat via a closed door. Much to his dismay, he doesn't max his level there.

Check out this other player kill Baldur's Gate 3's hardest bosses in one turn with D&D class engineering.

Anna Koselke
Staff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.