Ubisoft foresaw the grindy fate of Assassin's Creed Valhalla back in the Odyssey days, wanting a literal "odyssey" but not "a world that was just fatiguing to travel through"

Kassandra holding a falcon on her arm during Assassin's Creed Odyssey
(Image credit: Ubisoft)

Assassin's Creed Odyssey is, as its name would suggest, a pretty big game. Vast swathes of Ancient Greece are yours to explore, and while its world director Ben Hall wanted to make the game feel big, he didn't want it to be a chore like some open-world games can be.

"We wanted to create an odyssey for the player," Hall tells Edge magazine. "But one of my tasks was to make sure we didn't create a world that was just fatiguing to travel through."

Athens is placed right in the middle of Odyssey's huge map – in the region called Attika. To the east lie a smattering of islands, and to the west are the main landmasses you can explore. Putting Athens right in the middle means you can venture out from it and already be relatively near to your destination. You get to travel, but it's not too much of a chore. If it were up in one corner, journeys would be a lot longer and could get frustrating.

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Issy van der Velde
Contributor

I'm Issy, a freelancer who you'll now occasionally see over here covering news on GamesRadar. I've always had a passion for playing games, but I learned how to write about them while doing my Film and TV degrees at the University of Warwick and contributing to the student paper, The Boar. After university I worked at TheGamer before heading up the news section at Dot Esports. Now you'll find me freelancing for Rolling Stone, NME, Inverse, and many more places. I love all things horror, narrative-driven, and indie, and I mainly play on my PS5. I'm currently clearing my backlog and loving Dishonored 2.

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