As Switch 2 approaches, original Xbox designer says console power doesn't matter anymore because content is king, and he "would not have done things the same way" Microsoft has

(Image credit: Rare)

Seamus Blackley, the designer of the original 2001 Xbox console, reckons the raw hardware horsepower of new consoles is no longer relevant in an industry where wins and losses are decided by content more than anything.

Speaking to VideoGamer, Blackley recalls the ways of old, back when consoles were still making sizable technical advances generation over generation, and the idea of a box o' games was still relatively novel. The Xbox was deliberately built to out-muscle Nintendo and Sony competitors as part of Microsoft's strategy of, "'Okay, we’re going to lose money on these to make them super powerful' and take a bet on the games being awesome."

Blackley points to PlayStation's Gran Turismo as an example of the kind of technical leap that you just don't see with consoles anymore. "I had to buy it just because I couldn’t believe what was happening on the screen was happening on the screen, right, and that was compelling and that doesn’t exist anymore," he says. As consoles deliver smaller advancements with each generation, we no longer see "graphics that make you feel that way."

Praising the Switch's games and functionality, Blackley says: "I have played through Breath of the Wild maybe three or four times. I’ll just keep playing through it and I can carry it with me. I can have it on a plane [if] I have a long plane flight, or Skyrim on Switch. Skyrim on Switch? I can blow six hours in Skyrim, no problem."

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.