How to find and use Towers in Lego Batman Legacy of the Dark Knight
Towers in Lego Batman Legacy reveal the map of Gotham for you
Towers in Lego Batman Legacy of the Dark Knight are something you'll find in Gotham probably a while before you can actually use them, as these tall, red and white radio towers have an interaction point that isn't clear about what it actually needs from you if you haven't unlocked a specific ability. However, finding all the Tower locations in Lego Batman Legacy is actually a very useful thing to do, as I'll explain in our guide below.
Towers in Lego Batman Legacy of the Dark Knight explained
Towers in Lego Batman Legacy can't be used until you unlock Batgirl. One of the later Lego Batman Legacy of the Dark Knight characters, Batgirl has a unique power called a Hackarang that you need to use on the Tower. Throw it at the panel on the tower with the flashing light, and you'll be able to do the Hacking minigame to unlock the tower.
Once unlocked, the tower will reveal every collectible and hidden mission on the area of the map it's in. Basically, it shows you where to find everything! If you can unlock all the towers in Lego Batman, you'll be able to find anything in Gotham.
All Tower locations in Lego Batman Legacy
Below we've marked the locations of all towers in Lego Batman Legacy, broken up island-by-island from top to bottom. Once you're at the location marked, they shouldn't be hard to find: just look on top of buildings for the large, red and white radio tower.
North Island Tower locations
Central Island Tower locations
South Island Tower locations
Tricorner Island Tower locations
How to redeem codes in Lego Batman Legacy of the Dark Knight: Unlock new suits and Batmobiles
Lego Batman Legacy of the Dark Knight League of Shadows collectibles: Find everything in Nanda Parbat
Lego Batman Legacy of the Dark Knight Docks collectibles: Unlock every Surfboard
© GamesRadar+. Not to be reproduced without permission.
Weekly digests, tales from the communities you love, and more

Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.

