As Arc Raiders faces backlash for its AI voices, Dispatch leads call the tech "a production solution, not a creative one," saying it can only offer "something you've heard before"

Flambee, Prism, Malevola, Invisigal, and Golem at the taco restaurant in Dispatch
(Image credit: AdHoc Studio)

Dispatch's creative director Nick Herman and executive producer Michael Choung have spoken out about the use of AI voices in games. The episodic superhero adventure game uses well-known actors to voice its characters, including Jeffrey Wright from Westworld and Aaron Paul from Breaking Bad.

Arc Raiders has come under fire for the use of AI voices via text-to-speech, though Embark Studios co-founder Stefan Strandberg justifies the decision saying, "there's no end goal in replacing any actors." In an interview with GI.biz, when asked for his opinion on the use of AI voices, Herman says, "AI feels like a production solution, not a creative one. Maybe it's a creative one if you aren't creative."

Despite this, he doesn't want to "sit here and judge" Embark for the decision it has made. "For us… [using AI voices] just doesn't make a ton of sense."

George Young
Freelance News Writer

Freelance writer, full-time PlayStation Vita enthusiast, and speaker of some languages. I break up my days by watching people I don't know play Pokemon pretty fast.

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