Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • Home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • GTA 6 pre-orders
  • Summer Preview
  • New Games 2026
  • Best gaming tech
  • TennoCon 2026
  • Submit your clips. Win prizes
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games
  2. Action Games
  3. South of Midnight

After playing 2 hours of South of Midnight, I'm convinced that it has the sort of off-kilter energy that can define Xbox's 2025

Features
By Josh West
Published 11 February 2025

Compulsion sits down to discuss the most ambitious game in the studio's history, following the first hands-on with South of Midnight ahead of its release in April

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

South of Midnight Big Preview hero image showing Hazel looking out across a vast landscape with the Benji tree drawing central focus
(Image credit: Xbox Game Studios)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

What are video games if not windows into different worlds? Sometimes it's worth taking a moment to peer through and appreciate the view. Even as Hazel stands impatient, kicking her feet at the outskirts of an abandoned Cajun community, I fight the impulse to steer her any further through this handcrafted, hallucinatory adventure. Patches of reed flutter imperfectly in the wind, rabbits jerkily skip steps into hidden burrows – as if some invisible, intangible force is lazily thumbing through a flipbook to give life to the world around you. A sullen melody breezes on with the wind.

South of Midnight makes a strong first impression. Then again, titles from developer Compulsion Games always have. There was Contrast in 2013 and We Happy Few a few years later, experiences defined by their visually evocative worlds and deliberately modest scale. "We've always been ambitious with all the projects that we create, within the means that we've had," says Compulsion founder Guillaume Provost. Although the studio head is aware that expectation has shifted underneath the studio in years gone by.

South of Midnight team from Compulsion Games
"We've always been ambitious with all the projects that we create, within the means that we've had"
Guillaume Provost, studio head

Seven years on from its acquisition into the Xbox Game Studios group, Compulsion is larger than it has ever been before – having nearly tripled in size since work concluded on We Happy Few – and hungrier than ever to show to the world what it is truly capable of with this upcoming Xbox Series X game. "Within Xbox there was a certain amount of expectation, with regards to the level of quality that titles need to bring to the table. We all wanted to execute at a level that we felt good about when sitting in the room across from our peers and industry giants who have a lot of experience making games."

Welcome to the Deep South

South of Midnight screenshot

(Image credit: Xbox Game Studios)
Key Info

Developer: Compulsion Games
Publisher: Xbox Game Studios
Platform(s): PC, Xbox Series X
Release date: April 8, 2025

The further Hazel burrows into Prospero the stranger things seem to become. Her hometown ravaged by a hurricane, the life that she used to know swept away in a single moment etched in time. And so into the rabbit hole of the American Deep South she dives, where local folklore seems to have a way of slipping beyond the seams of superstition and into the fabric of her reality. South of Midnight follows Hazel through "one very strange day," laughs Jasmin Roy, game director.

This is an action-adventure which takes place over 10-12 hours of playtime, "your adventure starting in the morning and ending at midnight," says art director Whitney Clayton. This frame affords Compulsion the opportunity to whisk Hazel along from one lush, decaying environment to the next as she heads off in search of her mother. "Different landscapes correlate with different times of the day. Each has its own really specific mood, which then reflects the type of story being told in that moment," she says. "It's a curated experience, which is a complete reaction to us having a game that was procedural before."

You may like
  • Senua screenshot showing the heroine facing off against a manifestation of her mind Senua is excactly what Ninja Theory needs and Hellblade deserves right now
  • Forza Horizon 6 acura chasing massive mech in mech my day showcase event Best Xbox Series X games: The 25 greatest Xbox games to play in 2026
  • Key art for Control Resonant showing Dylan Faden wielding the Aberrant as a massive granite-like hammer in front of a warped Manhattan, with the orange GamesRadar+ Summer Preview 2026 frame Control Resonant preview: This action-RPG has what it takes to stand out in the September from hell

South of Midnight screenshot

(Image credit: Xbox Game Studios)

South of Midnight feels worlds apart from We Happy Few. That's not only a result of Compulsion shifting away from a roguelike structure in favor of a more linear presentation, but because of the general vibe that's being cultivated. Where the studio once channelled the dystopia of Terry Gilliam's 'Brazil', it's now grappling with the high-strangeness of Ethan and Joel Coen's 'O Brother, Where Art Thou?' albeit through a distinctly southern gothic lens – stark realism colliding with a series of increasingly off-kilter events. "I don't know about you, but if a catfish started talking to me I would probably freak out a little," says narrative director Zaire Lanier. "But Hazel needs to find her mother; so while she will acknowledge that this is all a little weird, her reactions are also subdued."

That balancing act is at the heart of South of Midnight, a journey which is able to whiplash between smiles and sadness with relative ease. What you'll explore here is 14 chapters of a folktale – the titular South of Midnight – which tells of a world wrought with collective trauma, manifesting as knots in the grand tapestry, and of mournful monster kings who roam the land waiting to be tamed. You'll follow this path equipped with Hooks and Spindles, the tools a Weaver can wield to channel powers bestowed upon her by the land, and a Distaff, which lets Hazel tap into echoes of the past.

South of Midnight team from Compulsion Games
"South of Midnight is a curated experience, which is a complete reaction to us having a game that was procedural before"
Whitney Clayton, art director

South of Midnight is exceptionally smooth in motion. The game runs at a stable 60fps on Xbox Series X as Hazel gracefully double-jumps between platforms and glides over hazards, oversized brambles and toxic waters. The stop-motion animation effect applied to all of the foliage and fauna in the world is actually a clever visual trick, where Compulsion uses a concoction of "tech, art, and visual effects to emulate this consistent, handcrafted stop-motion feeling in the world," says Clayton.

Compulsion tells me that the studio stopped short of applying this stop-motion effect to the entire gameplay experience because the style is not only "polarizing" but can induce nausea in some players prone to motion sickness. Clayton says: "We wanted to make something that felt nice to play whilst still maintaining a distinctive style." Roy adds that "the stop-motion effect is on by default, because we consider it to be the ideal way to experience the game, but there are accessibility options to turn it off if you want or need to."

The roots of this pain run deep

South of Midnight screenshot

(Image credit: Xbox Game Studios)

There's a pattern to the way South of Midnight plays. The hopes of a reunion between mother and daughter propulse the narrative forward, but each chapter sees Hazel attempt to bring some peace to the land. "Players move from these moments of contemplative exploration, traversing the world and discovering little points of interaction to build up the lore of the space naturally, and then they get trapped in these areas with evil spirits that haunt the place," says Roy.

You may like
  • Senua screenshot showing the heroine facing off against a manifestation of her mind Senua is excactly what Ninja Theory needs and Hellblade deserves right now
  • Forza Horizon 6 acura chasing massive mech in mech my day showcase event Best Xbox Series X games: The 25 greatest Xbox games to play in 2026
  • Key art for Control Resonant showing Dylan Faden wielding the Aberrant as a massive granite-like hammer in front of a warped Manhattan, with the orange GamesRadar+ Summer Preview 2026 frame Control Resonant preview: This action-RPG has what it takes to stand out in the September from hell

Haints, angry creatures born of pain and stigma, make quick work of your health if you aren't able to successfully control the baying crowd. Combat is fluid, Hazel able to execute a five-strike combo and a charged-attack from range. You do, however, have limited options in the defense department. "The system is centred around dodging," Roy continues. "This was a conscious decision, even from our early prototypes; we wanted Hazel to be an agile character." Enemies are quick to press any advantage, so timing a precision dodge to unleash a shockwave Strand Blast is key, as is swinging the camera around to track surrounding spirits.

Image 1 of 4
South of Midnight screenshot
(Image credit: Xbox Game Studios)
South of Midnight screenshot
(Image credit: Xbox Game Studios)
South of Midnight screenshot
(Image credit: Xbox Game Studios)
South of Midnight screenshot
(Image credit: Xbox Game Studios)

When that isn't enough, there are powerful spells at your disposal. Weave immobilises enemies, causing them to take increased damage for a short time; Strand Push repels enemies and disrupts attacks; and Strand Pull yanks smaller Haints towards you, or allows you to quickly close the gap with larger ones. "Spells are really powerful and using them is important," says Roy. "We didn't want you to spend too much time without them, but we also wanted to give players a resource to manage."

That's where Unravel comes into play. There's a brief window of opportunity to 'Unravel' a defeated enemy – reeling in the spirit's energy with spellbinding hostility, echoing a system seen in the 2007 PS3 exclusive Folklore. This action not only replenishes a fraction of your health (one of the only ways to do so) but kickstarts spell cooldowns, giving encounters this frantic push and pull. Roy tells me that this system was not present in earlier prototypes, although the team quickly fell in love with the dynamic it lends to combat. "We thought it was really enjoyable, so we just followed the fun at that point," he says. "There's a few upgrades that you can get later down the road that let you interact with Unravel as well."

South of Midnight team from Compulsion Games
"It's important to understand that South of Midnight is not an RPG, it's an action game"
Jasmine Roy, game director

Compulsion wants to be clear on this point: "South of Midnight is not an RPG, it's an action game." The upgrade path is minimal, with a nine-slot tree for combat abilities and twelve-slots for spell upgrades – unlocked by collecting 'Floofs'. That's the in-game currency; so named because Hazel has no other word for what she's seeing or experiencing, and earned primarily through leaving the critical path to go exploring the wilds of the world, a reward for completing light traversal puzzles.

"You're not necessarily going to see a linear climb on your damage output," Roy continues, "because the upgrades are really about adding new functionality to your spells and abilities." Strand Pull, for example, can be upgraded to unleash a timed Tethered Strand attack once an enemy is pulled within range, while Aerial Rend adds a ground slam attack to Hazel's arsenal.

There is some risk that South of Midnight's combat could become a little repetitive over time. It's fun, but I get the sense that it may lack the depth and dynamism necessary to avoid falling into routines. Still, Hazel will gain access to a fourth and final spell by the time you reach Chapter 6 – Crouton, an old rag doll that Hazel is able to control and reach new areas within the environment. Roy adds: "In combat, the puppet becomes the puppeteer, turning one of the Haints on your side."

How to overcome your demons

South of Midnight screenshot

(Image credit: Xbox Game Studios)

Once certain battles conclude, you'll encounter an Echo Knot. Unravelling these concentrated centres of trauma reveal a painful memory tied to the area, along with a pattern piece. This is how South of Midnight handles its narrative arc, through small vignettes that gradually help Hazel understand her purpose in each of the places she travels. Collect enough pieces of a pattern, trapping the painful memories within special blue bottles, and you'll be able to face the Monster Kings – "folkloric, mythical creatures that are the centerpiece to that particular biome," says Clayton.

"Some of them are going to be more confrontational – boss fights," adds Roy, speaking to two encounters with two mythical creatures glimpsed in South of Midnight trailers; Two-Toed Tom (a gigantic alligator) and Huggin' Molly (an equally gigantic spider), each based on real southern American folklore. "Others will focus on traversal." Lanier adds: "What connects them is that they each have their own haunted backstory. The gameplay loop is discovering why a creature is the way that it is, and then using that information to acquire a pattern and untangle them at the end of certain chapters."

South of Midnight team from Compulsion Games
"When you learn something about these creatures you get to listen to a part of their song, and through it you'll start to understand their trauma"
Chris Fox, audio director

What stuck with me since my time with South of Midnight is how connected all of these elements feel, with the experience of tapping into echoes of the past and collected pieces of these magical patterns so naturally woven together with both the visual design of the environment and the soundscape which envelops it. This is undoubtedly one of the most impressive aspects of the game.

"When you learn something about these creatures you get to listen to a part of their song, and through it you'll start to understand their trauma," says audio director Chris Fox. "And once you reach the final encounter, whatever that should look like, you get the full picture – to hear the full song about their life and story." And let me tell you, it's a delightful flourish.

The future is what you make it

South of Midnight screenshot

(Image credit: Xbox Game Studios)

South of Midnight is, in essence, the exact sort of experience Microsoft Gaming needs right now. After a generation cycle that's been largely defined by its fits and starts, the Xbox Series X is about to receive an adventure that is quite unlike any other – a big idea that's being delivered with bold, fearless execution. While my concerns of repetitious activity do remain, particularly with respect to the power of that core narrative loop and the scale of combat encounters over time, there is every chance that Compulsion will rise to meet the moment here with its first Xbox exclusive since the acquisition.

After five years of development, South of Midnight is content locked – the studio focused entirely on polishing the game ahead of its release on April 8, 2025. It's enough to put studio founder in Guillaume Provost in a reflective mood. "One of the reasons I was drawn to South of Midnight as a concept is that the setting isn't one that you typically see in video games."

"That has always been a priority for the studio. Whether it's from a mechanical, story, or a setting standpoint, we want to create video games that have a distinct voice, and that people can see it, and recognise it for what it is immediately. This team is hungry for making things that spell out our love for the craft," says Provost. "I feel confident about where we are with South of Midnight, and I can't wait to get it out into the world."


South of Midnight Big Preview GamesRadar

(Image credit: Xbox Game Studios)

GamesRadar+ travelled to meet Compulsion Games to get its hands-on with South of Midnight, and speak with the development team who is working to bring this ambitious project to life. We'll have coverage going live all week as part of our South of Midnight: Big Preview, a deep-dive into one of our most anticipated Xbox games of the year.

TOPICS
Xbox Game Studios
CATEGORIES
Xbox Series X PC Gaming Platforms Xbox
Josh West
Josh West
Social Links Navigation
Editor-in-Chief, GamesRadar+

Josh West is Editor-in-Chief of GamesRadar+. He has over 18 years of experience in both online and print journalism, and was awarded a BA (Hons) in Journalism and Feature Writing. Josh has contributed to world-leading gaming, entertainment, tech, music, and comics brands, including games™, Edge, Retro Gamer, SFX, 3D Artist, Metal Hammer, and Newsarama. In addition, Josh has edited and written books for Hachette and Scholastic, and worked across the Future Games Show as an Assistant Producer. He specializes in video games and entertainment coverage, and has provided expert comment for outlets like the BBC and ITV. In his spare time, Josh likes to play FPS games and RPGs, practice the bass guitar, and reminisce about the film and TV sets he worked on as a child actor.

Read more
Senua screenshot showing the heroine facing off against a manifestation of her mind
Adventure Games Senua is excactly what Ninja Theory needs and Hellblade deserves right now
 
 
Forza Horizon 6 acura chasing massive mech in mech my day showcase event
Games Best Xbox Series X games: The 25 greatest Xbox games to play in 2026
 
 
Key art for Control Resonant showing Dylan Faden wielding the Aberrant as a massive granite-like hammer in front of a warped Manhattan, with the orange GamesRadar+ Summer Preview 2026 frame
Action RPGs Control Resonant preview: This action-RPG has what it takes to stand out in the September from hell
 
 
A synth torso wriggles on the ground
Survival Horror Games Alien Isolation 2 leads want better tech and more space to sear the horror sequel into your memory
 
 
Generic Xbox logo on a space-like background in green
Xbox Series X Everything announced at the Xbox Games Showcase 2026
 
 
Stranger than Heaven screenshot
RPGs Stranger Than Heaven preview: Immaculate vibes collide with a static combat system
 
 
Latest in Action Games
Warhammer 40,000: Space Marine 2
Action Games Warhammer 40,000: Space Marine 2 "literally changed everything" for Saber Interactive
 
 
GTA 6 Vintage Vice City pack
Grand Theft Auto Sony killing physical PlayStation games post has more views than both GTA 6 trailers on Twitter
 
 
GTA 6 Ultimate Edition screenshot, showing Lucia getting her nails done in a salon while wearing sunglasses, a striped top, hoop earrings, and a ponytail
Grand Theft Auto Digital-only GTA 6 Ultimate Edition screenshot literally says "buy more useless s***"
 
 
Diana's eyes glow with digital energy in Pragmata
Action Games Bayonetta creator says Capcom might be thriving thanks to a constant push to create new IP like Pragmata
 
 
A taxi takes a jump from a lorry in Crazy Taxi: World Tour, with the orange and blue GamesRadar+ Summer Preview 2026 branding
Action Games "Sorry to keep you waiting": Crazy Taxi's creator knows World Tour has been a long time coming
 
 
A dark-haired schoolgirl stands in front of a school chalkboard and looks off to her right in Gakuran on Roblox.
Action Games Gakuran codes (July 2026) for free Rerolls
 
 
Latest in Features
Switch Lite turquoise
Games I'm ready for the Nintendo Switch to join my DS Lite and PS2 in retro retirement
 
 
Cyberpunk: Edgerunners season 2 trailer grabs
Anime Shows Six years later, Cyberpunk: Edgerunners season 2 wraps gaming's greatest comeback story
 
 
A taxi takes a jump from a lorry in Crazy Taxi: World Tour, with the orange and blue GamesRadar+ Summer Preview 2026 branding
Action Games "Sorry to keep you waiting": Crazy Taxi's creator knows World Tour has been a long time coming
 
 
Coen fist fights a lad in the daytime in The Blood of Dawnwalker, with the orange GamesRadar+ Big Preview frame for the cover story
RPGs I played The Blood of Dawnwalker for 4 hours, and this vampire RPG exceeds its Witcher 3 comparisons
 
 
Image of a bunch of Donkey Kong Switch 2 accessories on a light green GamesRadar+ background.
Accessories Donkey Kong is celebrating his 45th anniversary, and you can celebrate by grabbing these a-peel-ing Switch 2 accessories
 
 
Leon Kennedy stands before some dilapidated wall in Resident Evil Requiem
Resident Evil I wish Capcom wasn't joking, because I seriously want to play a cozy Leon Kennedy life sim
 
 
LATEST ARTICLES
  1. Doom Eternal Doom Guy in ancient halls
    1
    Id Software veteran of over 20 years absolutely rips and tears into Microsoft after layoffs
  2. 2
    John Romero has a private collection of "critically important" id Software history
  3. 3
    Warhammer 40,000: Space Marine 2 "literally changed everything" for Saber Interactive
  4. 4
    I'm ready for the Nintendo Switch to join my DS Lite and PS2 in retro retirement
  5. 5
    Minecraft finally lets us camp anywhere in its ever-generating worlds without resetting our spawn

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...