Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • Memorial Day sales
  • New Games 2026
  • Summer Game Fest 2026 schedule
  • Best gaming gadgets
  • Submit your clips. Win prizes
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games
  2. Action Games
  3. Tomb Raider: Angel of Darkness

Over 20 years on, Tomb Raider: The Angel of Darkness devs talk Lara Croft's PS2 debut: "The pressure was on to create something new and visionary"

Features
By Vic Pheasey published 31 December 2024

Murti Schofield and Richard Morton talk Lara Croft's darkest tale, Kurtis Trent, her path to PlayStation 2, and more

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Lara Croft stands in front of blue flames and a city vista in the Tomb Raider: The Angel of Darkness key art used on the box, cropped to fit a thumbnail
(Image credit: Eidos Interactive)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

Last year marked the 20th anniversary of Lara Croft's grittiest adventure to date: Tomb Raider: The Angel Of Darkness. Wrongly accused of her mentor's brutal murder in Paris, the sixth series entry sees Lara set out to clear her name and continue Von Croy's work, retrieving the five Obscura paintings.

Each painting hides a piece of the Sanglyph, an artefact that holds the power to revive the last remaining Cubiculum Nephili, known as 'The Sleeper.' For alchemist Pieter van Eckhardt and the Cabal, rebreeding the entire race remains the goal. But before Lara could stop yet another evil mastermind, her journey from developer's page to console was every bit as demanding.

Out of the tombs

Lara examines strange writing on a wall in Tomb Raider: The Angel of Darkness

(Image credit: Eidos Interactive)

Crofty's apparent death at the end of the fourth game couldn't silence the constant demand for more, and Core was pushed for ways to revive her – fifth game Tomb Raider Chronicles was built around tales being told of Lara's exploits at her memorial service. Writer Murti Schofield was recruited to help begin a new era: "There were some excellent storytellers on staff, but everybody was exhausted. I was asked to come up with a game concept and story that could span across three games […] The pressure was on to create something new and visionary, with the addition of a spin-off character."

Latest Videos From
You may like
  • A close-up of Lara Croft in the teaser for the Tomb Raider: Catalyst. Tomb Raider: Catalyst – Everything we know so far about the new Lara Croft game
  • Tomb Raider 2013 reboot Tomb Raider TV show: release speculation, cast, plot, and everything else we know
  • Lost Odyssey screenshot If you loved Clair Obscur: Expedition 33, find a way to play one of the Xbox 360's best-kept secrets

As Schofield began to craft ideas weaving in legends of the Knights Templar, Nephilim, and alchemic mysteries, lead game designer Richard Morton also felt the challenge when overhauling both Lara and her environments. "The hardware played a major hurdle; we were working on prototype PS2 hardware for most of the development. We'd built quite a large chunk of the environments and characters with far too much detail for what the final hardware could handle, both in terms of memory and processing."

The impressive concepts that Core wanted to deliver on became a running issue, with builds proving constant obstacles throughout the tight development timeline. "Streaming was in its infancy, so we decided to cut the levels up at strategic points and allow the player to move between the parts. It wasn't perfect, but it allowed us to keep the overall design of a level intact," Morton explains. Case in point: the loading in between the isolated industrial areas. "The Parisian streets were a challenge. We wanted to make them look as real and detailed as possible, [but] it was just too big."

Lara Croft and Kurtis Trent discuss Eckhardt in Tomb Raider: The Angel of Darkness

(Image credit: Eidos Interactive)

"[Another] main level we cut was the scrapyard. Even with very basic wrecked cars it was still too detailed." Understandably unsure after two decades, Morton reveals "I'm sure the scrapyard was to be part of Paris; Lara had to go there in search of a character that could help her possibly enter the sewers." The average occupational hazard, right Lara?

Sadly, some carefully planned narrative threads also got the chop. "The story was actually twice as big as the final released game," Morton says.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

"The problem [was, it] became obvious that we wouldn't get to Turkey," Schofield adds – Cappadocia was one location originally planned for exploration. "We settled for Paris and Prague; I rewrote the story and brought some of the Turkish story elements into the European locations, so the Cubiculum Nephili came to Prague and we worked that way," he explains.

Lara Croft crouch walks towards an unaware guard ready to do violence in Tomb Raider: The Angel of Darkness

(Image credit: Eidos Interactive)
Going anime

Tomb Raider: The Legend of Lara Croft

(Image credit: Netflix)

Lara Croft is no longer confined to just games. In our Tomb Raider: The Legend of Lara Croft review we called it "a warm welcome back"

Even during the final marketing phases, cuts were still being made. The character of Putai, the North African shaman who healed Lara after her ordeal in Egypt, was sadly left unused. Composer Peter Connelly shared a deleted scene which illustrates the events after The Last Revelation. So, why was it cut?

"Putai was essential to the story, but the powers that be deemed the idea to be surplus to the game. Thinking back, I totally disagree," Morton muses. "Having the backstory of how Lara not only came back from the dead, but also how her upgrade and hints system should have worked […] Even the training level was to be set within Putai's sanctuary, a network of caves and tunnels in the desert, with Putai appearing as a spectral talisman at key points in the game."

You may like
  • A close-up of Lara Croft in the teaser for the Tomb Raider: Catalyst. Tomb Raider: Catalyst – Everything we know so far about the new Lara Croft game
  • Tomb Raider 2013 reboot Tomb Raider TV show: release speculation, cast, plot, and everything else we know
  • Lost Odyssey screenshot If you loved Clair Obscur: Expedition 33, find a way to play one of the Xbox 360's best-kept secrets

"There were decisions being made like that all the time; I lost acres of work to that kind of decision making. I mean Putai, there's another character that needs a series," adds Schofield.

Blade for hire

Lara Croft threatens Kurtis Trent with a pistol in Tomb Raider: The Angel of Darkness

(Image credit: Eidos Interactive)

"We wanted an equal to Lara, a possible love interest for her."

One thing was clear: the scissors were not to be used on Angel Of Darkness' elusive new secondary protagonist, former soldier and adventurer Kurtis Trent. With Lara strong enough in her own right, why did they need the new guy?

"We wanted an equal to Lara, a possible love interest for her. We also wanted another playable character with different abilities, someone with psychic powers that could have out-of-body journeys and manipulate the levels, such as flying through barred doors to reach areas Lara couldn't," Morton recalls.

It wasn't long before Schofield had the perfect character in mind: "I've always been very interested in the archetype of the loner, the strong, self-reliant individual. I wanted someone who was fiercely independent. We need a character we can really get behind; he's multi-layered and we want to know why he behaves the way he does."

Kurtis' arrival had been meticulously crafted and his character was dripping with backstory. Not only is he a skilled mercenary, his abilities stem from his familial roots. Kurtis' father is one of the last remaining members of the Lux Veritatis, with his abilities inherited from this special bloodline.

Lara Croft stops in front of laser security in Tomb Raider: The Angel of Darkness

(Image credit: Eidos Interactive)

Sadly, owing to the amount of time the developers had, we were unable to see the full breadth of his skills. "Kurtis was going to be able to do all sorts of wonderful things […] and everybody was excited about that," Schofield recalls. "But the programmers couldn't sort what was required [in the time that was given]. In the end, he ran around shooting things and doing bits and pieces, which was a great shame. But it was typical of the kinds of compromise that had to be made the whole way through."

Many of his abilities were only witnessed in cutscenes in the final release, including remote viewing, telekinesis, and the use of his discus-blade, the chirugai. The true expanse of his telekinesis would have ventured into object manipulation, levitation, and creating forcefields – powers that we can only assume would've been used for his own journey.

Although the focus was on creating the sixth Tomb Raider, a dedicated spin-off for Kurtis was still on the cards at the time. With the astonishing amount Schofield had written, it became apparent that its story would have delved further into Trent's history. "He would end up going to Tibet and Antarctica, chasing down some ex-WW2 Nazi secret bases there, which were to do with the breeding program that Eckhardt had had running in Europe from the 1400s and 1500s."

On a rooftop, Lara Croft uses a crowbar to open a door in Tomb Raider: The Angel of Darkness

(Image credit: Eidos Interactive)

Although Kurtis had previously tried to avoid the obligations of his heritage, links continued to bind him to his previous life. Eckhardt's threat to and betrayal of his Nephilim elders led to his imprisonment deep in the bowels of Castle Kriegler, where Kurtis' grandfather was the last Lux Veritatis guardian. After Eckhardt's accidental release during a Nazi bombing centuries later, he murdered Kurtis' father, triggering a chain of events where Kurtis will not allow The Black Alchemist's actions to go unpunished.

His pursuit of Eckhardt solidifies his acceptance of his inheritance, yet Schofield muses on a parallel idea: "One of the background themes that I've always had is not that Lara or Kurtis are super-beings, but they come from a bloodline which is connected to the breeding programme that Eckhardt started, wanting to breed the perfect race. They have a tendency, because of this bloodline connection, to be drawn to high-risk situations. They live for the thrill of adventure," he continues. "If you were to do a family trace line back from Lara, Kurtis and various other characters, they would all link, in a tenuous way, back to some of these programmes."

Into the darkness

Lara takes in some club lighting in Tomb Raider: The Angel of Darkness

(Image credit: Eidos Interactive)

With ideas for Trent's spinoff buzzing and AOD bringing an impressive story to the series, it's no surprise that its sequels would follow suit. "The next visit would be Turkey. It would obviously kick off in Prague and then back to Castle Kriegler," says Schofield.

After Karel was revealed to be the true ringleader in the game's final act, as well as a Nephilim, his work appears unfinished. According to Schofield: "Karel continued to appear as Eckhardt for a while to what was left of The Cabal, and then he reveals himself and says 'Eckhardt is dead'. Then he reforms the new Cabal […]. He wants to re-establish the Nephilim race, even if it means having to breed them with selective bloodline humans to get something close to the original Nephilim – that's what his life is, his centuries-long plan is exactly that."

From start to its unrequited finish, The Angel Of Darkness remains ambitious, unmatched in detail and rich in well-crafted lore – it's devastating for fans of the tomb raiding icon that we were never able to witness just what was in store for the trilogy. Given hefty delays have become commonplace in modern game development, it's a shame that a wait wasn't possible for this title's 2003 release. "I think if we'd been given the time to fully realise the vision of the project then maybe Tomb Raider would still be at Core Design, with the sequels being developed," reflects Morton.

Lara cautiously progresses through dense snow in Tomb Raider: The Angel of Darkness

(Image credit: Eidos Interactive)

"We worked on many iterations and I think we nailed it around ten months from release."

Sadly, many look at AOD as the title that gave Core Design the kiss of death. Its release was extremely rushed and, unfortunately, it hit shelves with issues – the controls chief among them – in an era when people bought their games on disc and Day One patches weren't usual. Over the years it's caused many to dub the game the worst within the series. Outside of the community, it's rare that Lara's sixth tale gets the praise it deserves.

"I really wanted a better control system for Lara," says Morton. "We worked on many iterations and I think we nailed it around ten months from release, but some people felt giving the player full control of the camera was too much; I guess we were a little ahead of our time with that."

"We were all wanting to make the best game we possibly could, of course we were. We didn't want to produce something that was broken and only half-formed, who wants to do that?" Schofield adds.

Lara Croft holds Kurtis Trent's knives in Tomb Raider: The Angel of Darkness, pondering his fate

(Image credit: Eidos Interactive)

Irrespective of the initial unfavourable response to the game, those who've immersed themselves in and studied the story are enthusiastic in expressing their passion for the tale. However, its continued celebration comes as something of a shock to Morton: "It was a little surprising at first, but the story and characters are great, so I think the fans of the game can really gloss over the faults and love the overall experience. It's an honour for me to know there are many people out there who truly appreciate what we were trying to achieve."

With dedicated fan events, novelisations, short films, and more, it undisputedly holds a cherished space in fans' hearts; it's a passion showing no sign of abating, either. "I just never expected that it would still be around and stronger than ever! It's absolutely wonderful for me at this stage to be connected with people who are interested in what I have done and what I'm still doing now," Schofield says. "Loads and loads of people's own creative efforts have taken off because of the influence of it, which is wonderful for me to hear. The fans are the heart and the core of what's happened to The Angel Of Darkness."

Lara's exit from Core Design will always feel bittersweet, yet as Winston in Tomb Raider Chronicles once said: "She will live on forever in our hearts."

Bonus: Third time's the charm

One of many pieces of promo art for Tomb Raider: Angel of Darkness, this one showing Lara Croft chocking a guard in a gas mask from behind

(Image credit: Eidos Interactive)

Before we wrap up, we have a final word with Jonell Elliott, Lara Croft's voice actor for the at-the-time next-gen journey.

PLAY: Understandably, Lara appeared far colder in the Angel Of Darkness compared to her more playful vibe in previous entries. How did you find that character switch compared to your previous performances in The Last Revelation and Chronicles? Were you given any notes from Murti on her journey from the tombs to Paris?

Jonell Elliott: I loved voicing the version of Lara in The Angel Of Darkness, as it was darker, grittier – almost like Lara was the villain herself! A complete badass version [of Lara], which, as a voice actor, is a dream. I think we all hanker after those parts.

I think the most challenging part was probably all of the Lara sound effects, like the fighting scenes and such. Of course, Murti’s complex, surreal script completely called for it and it wasn’t hard to be immersed in all of its sinister glory. Murti was on hand as we turned every rivetting page, guiding us along and explaining everything in intimate detail.


This feature originally appeared in PLAY Magazine – which printed its final issue in 2024. Itching to grab some artefacts yourself? Then check our best Tomb Raider games list!

Vic Pheasey
Read more
A close-up of Lara Croft in the teaser for the Tomb Raider: Catalyst.
Adventure Games Tomb Raider: Catalyst – Everything we know so far about the new Lara Croft game
 
 
Tomb Raider 2013 reboot
Movies Tomb Raider TV show: release speculation, cast, plot, and everything else we know
 
 
Lost Odyssey screenshot
RPGs If you loved Clair Obscur: Expedition 33, find a way to play one of the Xbox 360's best-kept secrets
 
 
James holds the Alice stuffie in concept art by Jean Walter
Adventure Games Alice Madness Returns creator American McGee is making a spiritual successor, and he's not worried about EA
 
 
Nathan Drake looks at some ruins as Sam watches, in Uncharted 4, from the PS5's Uncharted: Legacy of Thieves Collection
Action Games 10 years later, Uncharted 4 remains the perfect antidote to overly bleak and serious adventuring
 
 
Alice stands next to the Cheshire cat wearing a bloodstained apron
Third Person Shooters Quake 2 dev felt "breathless" when he saw how Valve was using id Software's engine
 
 
Latest in Action Games
Heartman from Death Stranding
Action Games Generative AI finally sends Hideo Kojima into space in new short film with Death Stranding partner Nicolas Winding Refn
 
 
James Bond smirks in M's office in 007 First Light
Action Games "You don't want to say 'I played it safe'": How 007 First Light's developers made the best James Bond game yet
 
 
In Assassin's Creed Black Flag Resynced, protagonist Edward Kenway sits on a rooftop looking out over Havana
Assassin's Creed Assassin's Creed Black Flag Resynced lead says it's "a little bit more dense" compared to Shadows
 
 
007 First Light
Action Games What is Tacsim in 007 First Light?
 
 
007 first light staff key
Action Games Where to get the staff key in 007 First Light
 
 
007 First Light
Action Games How to get the Auction Fee in 007 First Light and make 100k
 
 
Latest in Features
James Bond smirks in M's office in 007 First Light
Action Games "You don't want to say 'I played it safe'": How 007 First Light's developers made the best James Bond game yet
 
 
The Witcher The Witcher 3: Songs of the Past will tell me everything I need to know about The Witcher 1 Remake
 
 
John Wick stares into the camera while wearing a suit
Events & Conferences 4 PS5 games I predict will appear in June's State of Play
 
 
Grogu and the Anzellans in The Mandalorian and Grogu
Star Wars Movies The Mandalorian and Grogu proves that Baby Yoda has a massive future ahead of him – and he's more than a cute sidekick
 
 
Image of a collection of Dragon Quest merch on a blue GamesRadar+ background.
Toys & Collectibles Celebrate the Dragon Quest 40th Anniversary with my favorite merch from across the series
 
 
Key art for Paralives showing a group of friends in bright clothes walking through a sunny, blue-skies town - cropped for a header image
Simulation Games Paralives' build mode might mean I don't have to mod The Sims anymore
 
 
LATEST ARTICLES
  1. Pragmata co-star Diana
    1
    "Of course" the director of Pragmata would love a sequel, but he's "not the only one who decides"
  2. 2
    Destiny 2 community lead thanks "everyone who has reached out" as Bungie ends the game after 9 years
  3. 3
    Generative AI finally sends Hideo Kojima into space in new short film with Death Stranding partner Nicolas Winding Refn
  4. 4
    First X-Men '97 season 2 trailer sees the mutants battle Apocalypse across space and time
  5. 5
    Shrugging off a Steam review bomb after Destiny 2 ends, Marathon tries its best in Season 2 reveal

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...