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Blizzard wakes up and chooses fun: the "wacky and crazy" powers of past Diablo 4 seasons could come back as "permanent" features
By Jordan Gerblick published
News Now we're talkin'

Borderlands 4 boss Randy Pitchford says "we’ve been baking this cake for a long time" as he teases the looter shooter's story connections to a new comic issue
By Issy van der Velde published
news More story for you to sink your teeth into

Former Devil May Cry and Dragon's Dogma 2 director says he can't make "the kind of games I'd most like to" as "they'd be too out there" and "probably wouldn't sell"
By Anna Koselke published
News They simply wouldn't "be judged as commercially viable"

Stellar Blade sequel will feature an "expanded" world and "enhanced gameplay" as developer Shift Up believes it'll "result in even greater success than the original
By Issy van der Velde published
News A new series is born

$112 million Borderlands movie was a critical and commercial disaster, but Gearbox boss Randy Pitchford just wants you to know "it would have been way worse if I directed it"
By Ashley Bardhan published
News OK, thanks for letting me know

"FromSoftware was my very first job after graduating": Legendary Bloodborne and Elden Ring composer says she'd watch the games in debug mode "partly because I couldn't beat the boss myself"
By Ashley Bardhan published
News Me neither, Yuka Kitamura

Monster Hunter Wilds' struggles aren't just down to PC optimization issues, Capcom boss says – the PS5's lofty costs are also to blame
By Anna Koselke published
News The action RPG's low sales may be due to the high price of Sony's console

I played Where Winds Meet and fell in love with the RPG's open world so fast I could barely pay attention to any of the missions
By James Daly published
Hands-on Gamescom 2025 | The epic Wuxia game is visually gorgeous and its traversal is stunning

Borderlands 4 could have looked very different – the OG RPG initially had realistic visuals that were too similar to Fallout 3, so Gearbox "rebuilt the whole game" after 2 weeks of experimenting led to its iconic comic style
By Catherine Lewis published
News Gearbox was "already taking every risk," but decided to "do what our heart says is right"

"We tend to commit to the bit": Gearbox boss Randy Pitchford talks Borderlands 4, the evolution of looter-shooters, and $80 game discourse
By Catherine Lewis published
Interview Gamescom 2025 | Randy Pitchford tells us how Gearbox went from seeing the industry predict that Borderlands "would find no audience, to being one of the leading video game franchises in the world"
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