Dragon Age The Veilguard's playtesters were initially confused about almost every aspect of the game's combat: "It's OK, sometimes we have to let it go"

Dragon Age: The Veilguard screenshot showing Solas, a pale bald Elven mage, wielding lightning-like powers while grimacing
(Image credit: BioWare)

Dragon Age: The Veilguard offers intricate, magic combos so you and the companions in your party can feel like the strongest elves of the millenia, but the action RPG's early playtesters found the game's initial user interface more confusing than empowering.

During a panel at GDC 2025 today, BioWare's former lead UX designer Bruno Porrio discussed the Veilguard team's multiple attempts to make the game's complex combat more intuitive to their disoriented playtesters, who sound like they were suffering.

Ashley Bardhan
Senior Writer

Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.

With contributions from

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.