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By Connor Sheridan published 12 February 2016

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Firewatch, like many video games, is played entirely from a first-person perspective. And it turns out there is a very good reason that the game never pulls back the camera: main character Henry is a shape-shifting nightmare. Campo Santo art director Olly Moss shared some startling behind-the-shoulder looks at Henry on his Twitter account. They are not for the easily startled.

Firewatch animation in third person reveals a nightmare human carbuncle. pic.twitter.com/lqVyH84xP8February 11, 2016

Go home, Henry. You're drunk. pic.twitter.com/Mu00PcCxKGFebruary 11, 2016

Walking simulator. pic.twitter.com/PWsbSgX6ZcFebruary 11, 2016

We had to cut this Henry reveal. pic.twitter.com/rw1VsYB89rFebruary 11, 2016

With linebacker shoulders and Mr. Fantastic hands, it's little surprise that Henry spends his time out in the wilderness, associating with others only through handheld radio. Body horror aside, Moss's tweets offer an enlightening look at the many tricks and illusions game developers can use to create convincing first-person perspectives. Seriously, though, those hands.

Seen something newsworthy? Tell us!

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  • Ontos Ontos is channeling the spirit of the most upsetting horror game I've ever played, and I'm not sure I can do it again
  • Hideo Kojima in a screenshot from the Xbox and Bethesda 2022 showcase. Hideo Kojima shares his nightmare about "voluptuous nude women," reanimated "decomposing bodies," and an angry coach
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Connor Sheridan
Connor Sheridan
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Former GamesRadar+ News Writer

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar+.

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