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  1. Games
  2. Strategy
  3. Fire Emblem: Radiant Dawn

Fire Emblem: Radiant Dawn review

Familiar fun for faithful fans

Reviews
By Matt Cabral published 14 November 2007

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

GamesRadar+ Verdict

Pros

  • +

    Classic strategic gameplay

  • +

    Can finally save during battles

  • +

    Just-one-more-battle addiction

Cons

  • -

    Looks like a GameCube game

  • -

    No multi-player? C'mon!

  • -

    Might be tough on noobs

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Nov 13, 2007

Okay folks, time to wipe those silly smirks off your faces; this isn't some mindless minigame compilation or Wii-mote-waggling shooter. This is Fire Emblem, a super-serious, cerebrally-challenging strategy RPG series that's more than earned its place in the spotlight alongside Mario and Link. Those of you with Wii Remotes in hand, waiting to train a puppy or cook with Mama, might be scratching your heads in bewilderment, but true Nintendophiles know exactly what we're talking about. Fire Emblem has been delivering the turn-based strategic goods for years, and with the release of Radiant Dawn, the brain juice-pumping tactical fun continues.

Article continues below

Like a Beorc Swordmaster, this direct sequel to the GameCube's Path of Radiance, wields a double-edged blade. The core gameplay mechanics of the series' previous titles remains nearly untouched; the old system worked great, offering hours of tactical strategizing, so we're fine with the if it ain't-broke-don't-fix-it approach. However, stubbornly sticking to other last-gen aspects yields some disappointment.

It would've been nice, for example, to see the visuals get a next-gen bump. They're by no means bad. In fact, the pre and post-battle cut-scenes, and even the in-game visuals, hold a certain old-school charm. Still, it would've been cool to see some eye candy evolution from GameCube to Wii. Same goes for the Wii Remote; while mapping a strategy RPG to the motion-sensing peripheral probably isn't the greatest idea, would it have killed them to implement the Wii's most famous feature, even marginally? Finally, where's the multi-player? If any game is screaming for online battles, it's this one.

While we wince at the aging esthetics and lack of online support, we're thrilled that the previously punishing difficulty has been tweaked with a save-during-battle feature. Before masochistic fanboys cry foul, know that the game is still tough as nails, and your cute little avatars still remain dead once slain on the battlefield (unless, of course, you reset the whole chapter). Seasoned strategists should also appreciate that Radiant Dawn, like its GBA and GameCube forefathers, is an addictive time siphon; you'll get at least 40+ hours of Daein-vs-Crimea action, spread over four chapters. Faithful fans will further enjoy seeing many of their favorite anime-inspired faces - and lots of new ones - return to the grid-based battlefield. In fact, one of Dawn's cooler features allows a stat boost to your returning characters via a GameCube memory card (assuming you completed Path of Radiance).

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Matt Cabral
Matt Cabral
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A full-time freelance writer based in Lizzie Borden's hometown, Matt Cabral has covered film, television, and video games for over a decade. You can follow him on Twitter @gamegoat, friend him on Facebook, or find him in the basement of an abandoned building hoarding all the canned goods, med-kits, and shotgun shells.
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