Fable Legends forces you to play nice with others, or die a lonely death
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
So, okay, I might have been a little bit aggressive while playing Fable Legends. In my defense, my character looked the part; a young woman wearing no shoes, a tattered dress, and an uncompromising smirk as she hunched over a giant sword, she immediately seemed ready to pick a fight. In proper roleplaying fashion, I went for it, diving right into the thick of fights with giant tree men and bloodthirsty pixies.
Before the demo was over I was lying dead in the foliage, all health potions expended, making a face in the real world as I watched one of my teammates stand uncaringly on my digital corpse. As I walked away from my mighty warrior self, who would never again strike fear into the hearts of her enemies with her incomprehensible accent (at least 'til the next round), I knew one thing for sure: in Fable Legends, you're doomed without a good, communicative team on your side.
At first blush, Legends looks pretty similar to what you might expect from the Fable series, at least in visual design. The forest I traverse throughout the demo has that olde England fantasy vibe synonymous with the franchise, and the characters on my team - including an elaborately dressed sorceress and a sentient suit of armor able to steal the souls of nearby monsters - play well to the semi-sinister fairy tale tropes that Fable is known for. However, the gameplay has a wholly different aim, focusing on tasks your team of four must accomplish together. That means traditional RPG elements like talking with strangers and completing story-based quests have been sidelined (at least during my demo) in favor of killing waves of enemies as a team.
Specific character roles are fairly obvious from the start, based on the weapon each character is holding, but while a clear bit of ambient tutorial, that almost makes it too easy to charge in headfirst without checking with your team. That can result in disaster, because once you're dead there's no way to respawn without being revived by another team member. If they don't see you or don't want to stop and perform the revive spell, that's one less person on the field, and more for the remaining players to deal with. A team that doesn’t coordinate properly will be easily picked off one by one, as their already incapacitated comrades look bitterly on.
On the downside, that means it's hard to recover when you have a disorganized team, and that playing alongside others who don't strategize well will zap the fun right out of the game. On the upside, it makes the game's four vs. one mechanic easier to balance. The player in control of the villain builds up an army of creatures to combat the heroes, making it very possible to split up and overwhelm the team if they don’t play a tight, organised game.
Fable Legends will likely please a very different kind of player to the series' usual fan. With less focus on narrative player choice and inward-focused decision making, Legends has traded slow-burn, solo roleplaying for co-operative multiplayer action where lone-wolf mentality ends in disaster. But with its asymmetric vs. set-up, co-op teams looking for a more layered combat challenge than just ‘take down the big monster’ should be very well catered for. Either be a team player, or be dead. There isn't much in between.
Weekly digests, tales from the communities you love, and more
Former Associate Editor at GamesRadar, Ashley is now Lead Writer at Respawn working on Apex Legends. She's a lover of FPS titles, horror games, and stealth games. If you can see her, you're already dead.



