Exit DS review

Extreme patience, strong spatial relationship skills, and extensive planning required

GamesRadar+ Verdict

Pros

  • +

    Brain-scrambling puzzles

  • +

    Many

  • +

    many levels

  • +

    Unique

  • +

    simple visual style

Cons

  • -

    Punishes experimentation

  • -

    Clunky

  • -

    broken controls

  • -

    Annoying leaps of logic

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Exit DS marks a late foray for Mr. ESC, the main character, onto Nintendo’s handheld platform. It came out on PSP ages ago (long enough for a sequel to already come out in Japan, and still floating in limbo for a western release). There’s been plenty of time to refine the controls for stylus-input, and yet still the controls are broken, resulting in infuriating mistakes that force level retries.

Once the game starts throwing harder puzzles at you, you have one of two choices for solving them. The first is repeatedly failing a puzzle over and over by trying different things like pushing a block to one place or sliding down one rope rather than the other. This leads to slowly getting through more and more of a level until it’s all figured out, making the re-doing of the early part of the level tedious. The other method is to not actually play the game, but instead methodically survey the level and do the moves in your mind. This certainly makes you feel smarter, and it will again appeal to certain gamers. For us, it was really irritating knowing that if we just started playing a level instead of sitting there for several minutes looking at it, we were guaranteed to fail, because almost always your first instinct is wrong. Because the game is designed that way on purpose.

Finally, we have to mention the controls, because their problems are universal. The default stylus controls are snappy and fast, but they are fairly broken. It’s horribly easy to accidentally climb off a cliff edge or run into a fire, and remember this game always punishes you with instant, complete level start-over if you make one mistake. At other times, you’ll be tapping furiously, telling Mr. ESC “Just climb down the friggen ladder already!” as he shrugs his shoulders and looks at you, as if to reply “What? You want me to do the logical thing?”

You can switch to the “classic” controls of using the d-pad and buttons instead of the stylus, but these are even worse. They overcome certain problems, but present new ones, and are way slower. Either way, your characters will not do what you want them to a decent portion of the time. If you can put up with that, and have a huge tolerance for trial-and-error and/or extended pre-planning, AND never played the PSP version, you might just find a love for this finicky, hard-to-please game. For us, we wanted to love the game, but its continual rebuffs were just a bit too much.

Nov 4, 2008

More info

GenrePuzzle
DescriptionCharging into disasters with nothing but a hat and some acrobatic skills, players will need to find trapped civilians and rush them to the exit.
Platform"PSP","DS"
US censor rating"Everyone","Everyone"
UK censor rating"7+","7+"
Release date1 January 1970 (US), 1 January 1970 (UK)
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