Everything in Star Wars Jedi: Survivor is designed "without fast travel in mind"

Star Wars
(Image credit: Respawn)

Star Wars Jedi: Survivor has fast travel - but that doesn't mean it's an integral part of the game.

As part of our Star Wars Jedi: Survivor preview, GamesRadar+ spoke to design director Jason de Heras and senior director of production Kasumi Shishido, who notes that "fast travel was definitely something that was requested. A lot of people wanted it for Fallen Order."

That desire stemmed from the significant back-tracking that was pretty central to Fallen Order's metroidvania-style planets, and while it was a notable fan request, it was something that the team was keen to see too; "you know, that's something that we kind of agree with the fans, that's really going to help exploration - we have a lot of side content in the game."

de Heras adds that as well as fast travel, players will be able to use rideable creatures, noting that the bipedal Nekko mount that Cal has access to is "part of his journey and his progression," as well as being a key tool for navigation. For all of the new ways to get around, however, de Heras also notes that fast travel isn't key; "Fast travel's there, but you don't have to use it. We design everything without fast travel in mind, but fast travelling is there if you need it."

Last month, game director Stig Asmussen told Play magazine that Survivor "will feature both fast travel and rideable creatures to help players quickly get from point A to B, and back to A." The news was met with notable excitement, as players realised they wouldn't be relying on various Souls-like shortcuts to let them navigate a galaxy far, far away.

Cal himself is bigger and better, leading to the moniker 'Cal 2.0'.

Ali Jones
News Editor

I'm GamesRadar's news editor, working with the team to deliver breaking news from across the industry. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.