Elden Ring patch nerfs Endure just 12 days after it was buffed
Patch 1.07.1 is small but potent
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Close to two weeks after buffing Elden Ring's Endure skill, FromSoftware has decided to rein it in after it swiftly became a favourite in the current meta.
The developer explains in its latest patch notes that adjustments made to the skill in patch 1.07 had a "greater impact on the game balance than expected", so the effect duration has been shortened.
Initially, FromSoftware improved the skill by extending the effect duration, allowing you to absorb incoming damage by striking an iconic pose. On top of that, the developer added an effect that prevents staggers inflicted by blood loss and frostbite status effects and decreased the time between the skill being activated and you being able to perform actions unrelated to attacks. The recent nerf aside, you're still getting all the new bonuses, so it shouldn't be too major.
Following the initial buff 12 days ago, players took to Reddit to call for nerfs or show off just how good the skill became with the update. It quickly became a favourite for Elden Ring builds in PvP, though we imagine you'll have more diversity after the recent nerf.
Elsewhere in the latest Elden Ring patch, an Incescapable Frenzy bug stopping FP consumption from properly being reduced has been fixed. FromSoftware also says that some changes in the previous set of patch notes were mentioned in error – Flame of the Fell God and Gurranq's Beast Claw cannot be charged, so the article was adjusted to reflect that.
The developer is also aware that the Black Blade incantation is currently missing its follow-up attack when cast from your character's left hand, though you'll have to wait for a future update to see the issue fixed.
Elden Ring's previous patch saw players rejoicing as FromSoftware committed to PvP for the long-term.
Weekly digests, tales from the communities you love, and more

I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I'm not running the news team on the games side, you'll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.


