Developer Telltale doesn't care if its products are called 'games' or not
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
When asked if their products can accurately be called 'games', the folks at Telltale Games (creators of The Walking Dead and Game of Thrones) have a pretty simple answer: it doesn't matter, as long as they're good. During a GDC panel entitled 'When Story is the Gameplay: Multi-Genre Writing for Telltale Games', a group of distinguished studio insiders fielded questions on how Telltale creates successful games with such a heavy emphasis on story and few typical gameplay touchstones.
While that method's worked out well for the company so far (The Walking Dead: Season 1 was GamesRadar's Game of the Year in 2012, and The Wolf Among Us made the top 10 for 2014), the absence of traditional gameplay has drawn criticism over whether what Telltale makes are actually video games at all. Other companies may be hit with this accusation more frequently, like Gone Home's The Fullbright Company, but Telltale's dialogue-tree-based system has its fair share of detractors. When the question came up, however, CEO and co-founder Kevin Bruner put the studio's reaction succinctly: "Whether they're games or not, we don't really care."
"We love technology, we love storytelling, we just want to mash the things we love together and make it work." This answer makes sense in light of Telltale's recent interest in creating narrative adaptations for non-narrative games, and plans for an original 'Super Show' that's equal parts video game and TV show.
While this may come as a surprise to fans who do see Telltale's work as very game-like, know that the studio hasn't specifically abandoned the name either. "We love video games," said Bruner. "Our real passions are character development, writing, and playing with computers and software. So we just keep trying to mash those... things together, and gaming is where that lands."
Weekly digests, tales from the communities you love, and more
Former Associate Editor at GamesRadar, Ashley is now Lead Writer at Respawn working on Apex Legends. She's a lover of FPS titles, horror games, and stealth games. If you can see her, you're already dead.



